Noble Houses

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What is a Noble?

Nobles are, relatively, new things. They are not written about in the First Text, and were generally not part of the plan of things when beings first arrived on Promise. As time progressed, beings in power decided they wanted to reward and hold close those they felt were loyal and useful. As a result, nobility evolved on its own, as those who perform great deeds, or at least earn great positive notice, of those in power are rewarded.

Heritage

Once someone is named nobility, their children, male and female, are often considered nobility as well, unless some terrible act causes it to be formally renounced. For some, unambitious, souls, this becomes little more than a mark of honor passed from parent to child. For others, it becomes a noble house.

Noble houses are nobles that make nobility their business. They live well, and exert their influence over their city/nation. They actively participate in the local politics and mind their public image. They become like guilds, with a focus, leaders, hierarchy and rules to govern themselves. Some noble houses become successful enough to become rulers of their nation, though this is rare. More commonly, they become a potent politic force, for good or ill.

Sweetwater

The Good Kings and Queens have named several noble lines for their kingdom. Creators be praised, they've only had to renounce one.

Longtails

The Longtails are a defunct noble family of felines, stripped of their nobility when they became too big for their britches and made a move on the Good Queen of the time. A short civil war in 428 SA resulted in their defeat. The leader of the Longtails, Reginald Longtail was executed for his crimes against the throne, and several of his highest ranking subordinates jailed, but many others were very mildly treated.

Current Situation

Longtails do not advertise their name, due to the dishonor thrown on it, but they still exist. They continue to have some influence in the underworld, dealing primarily with arms trading and drug smuggling.

Strongheart

The Stronghearts are a family of bovines that are known for stubbornness and tenaciousness...and the agrarian estates. Grains and fruits (as well as their alcoholic byproducts) come from their estates, and they are currently looking to expand to mines and gaining smithies as well.

Current Situation

A relatively new House (only third generation), their head, Markgraf Tuor is working to raise the House's prestige, which took a blow when his son and heir, Erbmarkgraf Tarvek, turned out to be soulless! The Erbmarkgraf is working to overcome that taint in the eyes of the Nobility and Society at large.

Solacious

A family of foxes, they earned their nobility in 190 SA on the field of battle. Returning home as heroes, they decided to continue working for the crown, and became a potent noble family in the process.

Current Situation

The solacious family is considered the first word when it comes to the military. All members of the house are expected to serve five years, much longer than the average citizen, in the militia. Trained strategists and front line warriors, the Good King holds them in high regard. The fact that younger members of the house turn up drunk around the city frequently is a small price to pay.

IronSouls

A family so new it only has one member, Kilsa, who was awarded the title for her discovery and reproduction of a unique soulgem. It remains to see if she will expand her title to a full and proper noble house. The orphanage is the only landmark that has ties to the newly forged house.

Current Situation

Not much is known about the state of the new house but Lady Ironsoul has been seen working at the church and smith as if nothing has changed from her recent shift in nobility. Word has been spread that she is gathering some soulless for something but evidence of this is few and far in between.

Blackbacks

A family of skunks that rose to recent power and fame when they discovered the original soul pendant, a method of tethering a soulgem to a soulless, allowing them to function properly. Rewarded for their efforts with nobility, the Blackbacks went on to help refine soulgems, shaping the field and solidfying the designs of the basic first six (fighter, rogue, mage adept, priest, journeyman, and scholar), as well as the imprinting gems that allowed parents to imprint their souls to create a parent gem over the year of a child's gestation.

Current Situation

Avid scholars, most of their influence is in the academy, but it would be unwise to consider them isolated there. Their wares are sold constantly through the Freeswords, which extends their reach to the soulless, and through them, the nation as a whole. No other noble group is as involved in soulless politics as the Blackbacks. The blackbacks are the only noble family known to adopt non blackbacks into their family outside of marriage lifebonding.

Soulless can join the Blackbacks by swearing life long fealty and becoming servants of the house. This induction is not hereditary, however, and only soulless willing to help advance the field of soulless knowledge, at any cost, are welcomed within the family.

Wirefur

The Wirefur clan is a minor noble family located in Cliffside. A clan of Canines founded by Burhand Griffinhound that has been the Cliffside guardians of knowledge as long as anyone can remember. Initally appointed to establish an elite guard unit to ward the Libraries and Colleges of the city, the Wirefur family sided with the sages and educators during the times of trouble.

Current situation

The Wirefur were allowed to keep their noble title once the situation in Cliffside had resolved. The Family has some small roles in the ruling council and still provides both the training and the majority of staff to guard the universities and libraries of the city.