Journeyman

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Journeyman

"Hold on, let me fix that for you, I can make it better than new."
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Many adventuring parties love to have Journeyman counted among their numbers. A Journeyman focuses on the equipment of themselves or others, providing alchemical substances or field repairs that allow others to work better and faster. A Journeyman is a master of buffing and healing, especially of a single target, making them excellent 'tank healers'.
%tA Journeyman could be anyone from a chemist to an alchemist, blacksmith to a weaponsmith.
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UNIQUE ABILITY: Better Than New - A Journeyman can fix a single piece of equipment at a time for a stronger effect. Any time a Journeyman uses a single target buff, that ability also grants a small heal. Also, any time they use a single target heal, that ability grants a small buff.
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Craft Ability: Journeymen are talented craftsman, and their items will turn out as masterpieces at times. +1% per 5 journeyman levels, even if not actively journeyman.

=Proficiencies={| class="wikitable" |- |Direction|0.6 per level|18 max|- |Earth Magic|0.3 per level|9 max|- |Fire Magic|0.3 per level|9 max|- |Light Armor|0.5 per level|15 max|- |Light Weapons|0.5 per level|15 max|- |Medicine|0.9 per level|27 max|- |Moderate Armor|0.8 per level|24 max|- |Moderate Weapons|0.5 per level|15 max|}