Difference between revisions of "Journeyman"

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=Proficiencies=
 
=Proficiencies=
 
{| class="wikitable"  
 
{| class="wikitable"  
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|-
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|[[Alchemy]]||0.2 per level||6 max
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|-
 +
|[[Commerce]]||0.2 per level||6 max
 
|-
 
|-
 
|[[Direction]]||0.6 per level||18 max
 
|[[Direction]]||0.6 per level||18 max
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|-
 
|-
 
|[[Fire Magic]]||0.3 per level||9 max
 
|[[Fire Magic]]||0.3 per level||9 max
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|-
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|[[Gemcrafting]]||0.2 per level||6 max
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|-
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|[[Leatherwork]]||0.2 per level||6 max
 
|-
 
|-
 
|[[Light Armor]]||0.5 per level||15 max
 
|[[Light Armor]]||0.5 per level||15 max
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|-
 
|-
 
|[[Medicine]]||0.9 per level||27 max
 
|[[Medicine]]||0.9 per level||27 max
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|-
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|[[MetalWork]]||0.2 per level||6 max
 
|-
 
|-
 
|[[Moderate Armor]]||0.8 per level||24 max
 
|[[Moderate Armor]]||0.8 per level||24 max
 
|-
 
|-
 
|[[Moderate Weapons]]||0.5 per level||15 max
 
|[[Moderate Weapons]]||0.5 per level||15 max
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|-
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|[[SpellCrafting]]||0.2 per level||6 max
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|[[Traps and Locks]]||0.4 per level||12 max
 
|}
 
|}
 
=Soul Powers=
 
=Soul Powers=
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|-
 
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|Level 10|| [[Travel Worn]]
 
|Level 10|| [[Travel Worn]]
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|Level 15|| [[Forgotten Vow]]
 
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|Level 20|| [[Alchemical Admixture]]
 
|Level 20|| [[Alchemical Admixture]]

Revision as of 18:29, 17 November 2012

Journeyman

"Hold on, let me fix that for you, I can make it better than new."
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Many adventuring parties love to have Journeyman counted among their numbers. A Journeyman focuses on the equipment of themselves or others, providing alchemical substances or field repairs that allow others to work better and faster. A Journeyman is a master of buffing and healing, especially of a single target, making them excellent 'tank healers'.
A Journeyman could be anyone from a chemist to an alchemist, blacksmith to a weaponsmith.
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UNIQUE ABILITY: Better Than New - A Journeyman can fix a single piece of equipment at a time for a stronger effect. Any time a Journeyman uses a single target buff, that ability also grants a small heal. Also, any time they use a single target heal, that ability grants a small buff.
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Craft Ability: Journeymen are talented craftsman, and their items will turn out as masterpieces at times. +1% per 5 journeyman levels, even if not actively journeyman.

Proficiencies

Alchemy 0.2 per level 6 max
Commerce 0.2 per level 6 max
Direction 0.6 per level 18 max
Earth Magic 0.3 per level 9 max
Fire Magic 0.3 per level 9 max
Gemcrafting 0.2 per level 6 max
Leatherwork 0.2 per level 6 max
Light Armor 0.5 per level 15 max
Light Weapons 0.5 per level 15 max
Medicine 0.9 per level 27 max
MetalWork 0.2 per level 6 max
Moderate Armor 0.8 per level 24 max
Moderate Weapons 0.5 per level 15 max
SpellCrafting 0.2 per level 6 max
Traps and Locks 0.4 per level 12 max

Soul Powers

Level 1 Let Me Fix That
Level 10 Travel Worn
Level 15 Forgotten Vow
Level 20 Alchemical Admixture
Level 30 A Jack of All Trades

Combat Skills

Level 2 Healing
Level 4 Endurance
Level 7 Lingering Kindness
Level 9 Health
Level 12 Support
Level 14 Outnumbered
Level 16 Fast Loading
Level 19 Speed
Level 21 Vampiric
Level 23 Healing
Level 25 Scavenger
Level 28 Support

Built in Status

  • Recharge(100% chance of 5 magnitude for 20 rounds)
  • Healing(100% chance of 5 magnitude for 20 rounds)
  • DamageResist(100% chance of 0.5 magnitude for 20 rounds)
  • FocusedSupport(100% chance of 1 magnitude for 20 rounds)

Journeyman/Extra Notes

Edit notes