Difference between revisions of "Journeyman"

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|[[Moderate Weapons]]||0.5 per level||15 max
 
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=Soul Powers={| class="wikitable"
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|Level 0|| [[1]]
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Revision as of 00:37, 21 October 2012

Journeyman

"Hold on, let me fix that for you, I can make it better than new."
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Many adventuring parties love to have Journeyman counted among their numbers. A Journeyman focuses on the equipment of themselves or others, providing alchemical substances or field repairs that allow others to work better and faster. A Journeyman is a master of buffing and healing, especially of a single target, making them excellent 'tank healers'.
A Journeyman could be anyone from a chemist to an alchemist, blacksmith to a weaponsmith.
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UNIQUE ABILITY: Better Than New - A Journeyman can fix a single piece of equipment at a time for a stronger effect. Any time a Journeyman uses a single target buff, that ability also grants a small heal. Also, any time they use a single target heal, that ability grants a small buff.
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Craft Ability: Journeymen are talented craftsman, and their items will turn out as masterpieces at times. +1% per 5 journeyman levels, even if not actively journeyman.

Proficiencies

Direction 0.6 per level 18 max
Earth Magic 0.3 per level 9 max
Fire Magic 0.3 per level 9 max
Light Armor 0.5 per level 15 max
Light Weapons 0.5 per level 15 max
Medicine 0.9 per level 27 max
Moderate Armor 0.8 per level 24 max
Moderate Weapons 0.5 per level 15 max

=Soul Powers={| class="wikitable" |- |Level 0|| 1 |- |Level 0|| 10 |- |Level 0|| 20 |- |Level 0|| 30 |}