Difference between revisions of "Journeyman"

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=Proficiencies={| class="wikitable"  
 
=Proficiencies={| class="wikitable"  
 
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|[[Direction]]|0.6 per level|18 max|-
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|[[Direction]]|0.6 per level|18 max
|[[Earth Magic]]|0.3 per level|9 max|-
+
|-
|[[Fire Magic]]|0.3 per level|9 max|-
+
|[[Earth Magic]]|0.3 per level|9 max
|[[Light Armor]]|0.5 per level|15 max|-
+
|-
|[[Light Weapons]]|0.5 per level|15 max|-
+
|[[Fire Magic]]|0.3 per level|9 max
|[[Medicine]]|0.9 per level|27 max|-
+
|-
|[[Moderate Armor]]|0.8 per level|24 max|-
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|[[Light Armor]]|0.5 per level|15 max
|[[Moderate Weapons]]|0.5 per level|15 max|}
+
|-
 +
|[[Light Weapons]]|0.5 per level|15 max
 +
|-
 +
|[[Medicine]]|0.9 per level|27 max
 +
|-
 +
|[[Moderate Armor]]|0.8 per level|24 max
 +
|-
 +
|[[Moderate Weapons]]|0.5 per level|15 max
 +
|}

Revision as of 00:25, 21 October 2012

Journeyman

"Hold on, let me fix that for you, I can make it better than new."
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Many adventuring parties love to have Journeyman counted among their numbers. A Journeyman focuses on the equipment of themselves or others, providing alchemical substances or field repairs that allow others to work better and faster. A Journeyman is a master of buffing and healing, especially of a single target, making them excellent 'tank healers'.
A Journeyman could be anyone from a chemist to an alchemist, blacksmith to a weaponsmith.
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UNIQUE ABILITY: Better Than New - A Journeyman can fix a single piece of equipment at a time for a stronger effect. Any time a Journeyman uses a single target buff, that ability also grants a small heal. Also, any time they use a single target heal, that ability grants a small buff.
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Craft Ability: Journeymen are talented craftsman, and their items will turn out as masterpieces at times. +1% per 5 journeyman levels, even if not actively journeyman.

=Proficiencies={| class="wikitable" |- |Direction|0.6 per level|18 max |- |Earth Magic|0.3 per level|9 max |- |Fire Magic|0.3 per level|9 max |- |Light Armor|0.5 per level|15 max |- |Light Weapons|0.5 per level|15 max |- |Medicine|0.9 per level|27 max |- |Moderate Armor|0.8 per level|24 max |- |Moderate Weapons|0.5 per level|15 max |}