Automated Multiplayer Updates/2018 March

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[Update] Nuku says, "In theory, +gear/inventory should be more proactive about removing corrupted items instead of crashing while they're around."

[Update] Nuku says, "Mega battles are now significantly more valuable. Instead of x10 patrol for x 7 reward, it is x 11 reward! You still have a chance of getting a +reward, and its odds are unchanged."

[Update] Nuku says, "Well, isn't my face red. Found a huge bug in mega rewards for cash/xp. Mega fights should be MUCH more valuable now."

[Update] Nuku says, "mega salvage is now raised through the roooooof! (11 x)"

[Update] Nuku says, "+rewards of recipes should now skip ones you already know."

[Update] Nuku says, "Big change to self-rezzing powers. They should NOT touch your statuses, good or bad, if they stop you from passing out."

[Update] Nuku says, "Back end stuff: When the code wants to know what the party is of a summoned critter, it will look to whatever summoned it and check it for its party."

[Update] Nuku says, "More backend stuff: Enemies are now considered partied with one another."

[Update] Nuku says, "Backend Stuff: We now have a function for getting the high and low team average on a skill, for when a group is doing something that can be mostly leaned on the best guy, or the worst skill is likely the breaking point."

[Update] Nuku says, "Your team's effective perception and stealth skills are now displayed when you type party."

[Update] Nuku says, "New status, Stunned. If you have it, you don't move. Period."

[Update] Nuku says, "In theory, anytime someone with overkill bops someone, they will gain a 1 round overkilled status. While that remains, if they are defeated, the defeater WILL overkill-carry-through, even if they don't personally have overkill. This should also allow statuses to flow from people who actually have overkill at that time."