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- ...se where things with a negative aoemod, but not too negative, could become aoe anyway due to a rounding error."4 KB (634 words) - 00:05, 20 April 2016
- ...s, "Dead targetting powers will now skip over living targets in their AOE."10 KB (1,531 words) - 00:06, 31 August 2016
- ...rs were not suffering a falloff on damage for secondary targets when using AoE 3+ powers." ...ed Burst was not adding damage to primary and secondary targets when using AoE 3+ powers."15 KB (2,322 words) - 00:26, 25 November 2016
- ...ally avoid trying to even include living things as a valid target, wasting AoE." ...nt. If the target not the true target? <span style="color:#00FF00">(</span>aoe<span style="color:#FF0000">)</span> -5 per point of back row, -1 per AoEGua41 KB (6,556 words) - 00:05, 25 February 2017
- ...le="color:#FFFFFF">]</span> Nuku says, "Found a significant bug where AoE could lose a target by selecting the primary target as one of the random ot21 KB (3,274 words) - 00:00, 26 July 2018
- ...panded or constricted<span style="color:#FF0000">)</span> that gives +/- 1 AoE and cancel, much like other binaries."4 KB (663 words) - 00:00, 30 October 2018