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  • ...se where things with a negative aoemod, but not too negative, could become aoe anyway due to a rounding error."
    4 KB (634 words) - 00:05, 20 April 2016
  • ...s, "Dead targetting powers will now skip over living targets in their AOE."
    10 KB (1,531 words) - 00:06, 31 August 2016
  • ...rs were not suffering a falloff on damage for secondary targets when using AoE 3+ powers." ...ed Burst was not adding damage to primary and secondary targets when using AoE 3+ powers."
    15 KB (2,322 words) - 00:26, 25 November 2016
  • ...ally avoid trying to even include living things as a valid target, wasting AoE.&quot; ...nt. If the target not the true target? <span style="color:#00FF00">(</span>aoe<span style="color:#FF0000">)</span> -5 per point of back row, -1 per AoEGua
    41 KB (6,556 words) - 00:05, 25 February 2017
  • ...le="color:#FFFFFF">]</span> Nuku says, &quot;Found a significant bug where AoE could lose a target by selecting the primary target as one of the random ot
    21 KB (3,274 words) - 00:00, 26 July 2018
  • ...panded or constricted<span style="color:#FF0000">)</span> that gives +/- 1 AoE and cancel, much like other binaries.&quot;
    4 KB (663 words) - 00:00, 30 October 2018

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