Automated Multiplayer Updates/2016 November
[Update] Nuku says, "The toggles command now shows the energy use of all your toggles."
[Update] Nuku says, "When using a hero point on a roll, if you score under 3, it becomes 3. Otherwise, it is increased by 1."
[Update] Script-Kitty Fauna says, "My player characters will once again see Nuku talk in public. Oh, and I suppose I squashed the bug that caused that and potentially other annoyances."
[Update] Script-Kitty Fauna says, "On a more serious note, issue fixed where partial dbref-matches on your ignore-list would mean people you hadn't ignored wouldn't show up in channels for you."
[Update] Nuku says, "Average Effort merit now works as advertised (It was not working before)."
[Update] Nuku says, "Huge bevvy of fixes!"
[Update] Nuku says, "AoE powers were not suffering a falloff on damage for secondary targets when using AoE 3+ powers."
[Update] Nuku says, "Controlled Burst was not adding damage to primary and secondary targets when using AoE 3+ powers."
[Update] Nuku says, "Damage may not have been adding all the damage it should!"
[Update] Nuku says, "Concentrated was applying bonus damage to everything!"
[Update] Nuku says, "Controlled Burst adds to the accuracy of attacks after the first target. First attacks are immune to the accuracy drop off effect for AoEs(Hit 5 guys, the first gets full accuracy, then it starts falling)."
[Update] Nuku says, "Massive bug in accuracy found and addressed. Debug is still on. We're still hunting."
[Update] Marp! Control says, "Big fix to crafted consumables/expendables in combat. They'll now cooldown properly (Showing up in the active powers list after the health tab), be affected by instantcooldown and recharge and actually read the modifiers on the crafted item when it calculates the cooldown. This means no more looking at effects to check if a thing is out of cooldown."
[Update] Marp! Control says, "If it's not in the active powers section, it's not on cooldown."
[Update] Marp! Control says, "Bandoleers now adopt the cooldown and charge of consumables when they have a valid item assigned."
[Update] Marp! Control says, "Research smarter pool has been coded up, you have a research skill percent chance of contributing an additional point to a project."
[Update] Marp! Control says, "Mods that cause expiration can now be removed from an item. NOTE! This does not remove the expiring flag from said item."
[Update] Nuku says, "Bloodthirsty merit removed. If you had it, you get to keep it as a fond memory. It will not take perk points."
[Update] Nuku says, "Cred/Crown energy bug located and fixed that caused you to be charged more than you actually made."
[Update] Nuku says, "You can now +sheet #top to see just the top of your sheet."
[Update] Script-Kitty Fauna says, "The Privacy Screen's desc (new ones bought from the store, not retroactive) now reflects that it is a game-wide account-item. It does NOT apply cross-game. Relevant to RuP only, new instances are now no-trade, and I will be making old instances no-trade later tonight."
[Update] Script-Kitty Fauna says, "if you were unaware of the game-wideness of the item and want a refund for extras of yours, Nuku has okayed us doing such. We will also gladly transfer yours to another player as a gift instead. In either case, please file a request."
[Update] Script-Kitty Fauna says, "(we WILL verify you have more than one. We won't refund purchase of a single instance from several months ago, for those, the standard refund-policy applies)"
[Update] Marp! Control says, "Fix for players who were missing the _desc_notify_looked/_desc_notify_looker props, it'll now use the global default ones."
[Update] Marp! Control says, "In english, if you didn't have those props, you couldn't tell if somebody was looking at you, now you can."
[Update] Marp! Control says, "Err. Give me a moment, rooms appear to have gained awareness"
[Update] Marp! Control says, "Rooms no longer aware they're being stared at. Also, just reset all the props on people. >.>"
[Update] Marp! Control says, "(All the look*notify ones, I mean)"
[Update] Marp! Control says, "Big update to editplayer, the horrid if statement tree's been turned into a case statement."
[Update] Script-Kitty Fauna says, "Buying vanity perks past the 10 point mark will no longer eat up regular perk-points. This means that you now -actually- have 15 vanity points, instead of the effective 10 you used to have."
[Update] Nuku says, "Severe bug located. Code meant to refund points spend on RuP for Affinity perks instead was giving basically everyone 5 merit points. It no longer does this. As a result, you very likely are over your allotment of merit/perk points. If you put in a request for perks to be nuked, they will be without cost."
[Update] Nuku says, "To help fix this horrible bug, if you perk nuke, single or all, when you are over your perk limit(check list perks first), it will be free, without any staff intervention."
[Update] Nuku says, "If you are in the negatives, you will be ineligible to gain cred/crown in any taxable fashion (that's most of it)."
[Update] Marp! Control says, "List perks all now properly tallies 'Free' merits."
[Update] Marp! Control says, "'Free' vanity merits are now considered free on weberface perks page. (Woops.)"
[Update] Replace Cartridge Hinoserm says, "ProtoMUCK 2.1a0.5.1: Many small fixes focused on correcting some memory corruption issues and making the code compatible with new optimizations in GCC 6.2. Link-Time Optimization is now enabled, resulting in considerable performance improvements. Runtime Address Sanitization is now supported and enabled."
[Update] Replace Cartridge Hinoserm says, "Server Upgrades: The games are now running on a virtual machine on a dedicated VM host. The server software platform has been upgraded from fc22 to fc24. The server hardware will continue to receive some considerable performance upgrades over the coming days and weeks."
[Update] Nuku says, "Remorts no longer increase the number of repeats in repeat attacks, but continue to increase the damage of each hit."
[Update] Nuku says, "+jnote now shows the cost of any merits it finds, if it has a cost. Vanities will be yellow, normals green."
[Update] Nuku says, "The regenerating combat skill will no longer activate while defeated."