Difference between revisions of "Journeyman"

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=Built in Status=
 
=Built in Status=
 
* Recharge(100% chance of 5 magnitude for 20 rounds)
 
* Recharge(100% chance of 5 magnitude for 20 rounds)
 
+
* Healing(100% chance of 5 magnitude for 20 rounds)
 
+
* DamageResist(100% chance of 0.5 magnitude for 20 rounds)
[{{fullurl:Journeyman/Extra_Notes|action=edit}} Edit notes]* Healing(100% chance of 5 magnitude for 20 rounds)
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* FocusedSupport(100% chance of 1 magnitude for 20 rounds)
 
 
 
 
[{{fullurl:Journeyman/Extra_Notes|action=edit}} Edit notes]* DamageResist(100% chance of 0.5 magnitude for 20 rounds)
 
 
 
 
 
[{{fullurl:Journeyman/Extra_Notes|action=edit}} Edit notes]* FocusedSupport(100% chance of 1 magnitude for 20 rounds)
 
  
  
 
[{{fullurl:Journeyman/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]]
 
[{{fullurl:Journeyman/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]]

Revision as of 01:11, 21 October 2012

Journeyman

"Hold on, let me fix that for you, I can make it better than new."
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Many adventuring parties love to have Journeyman counted among their numbers. A Journeyman focuses on the equipment of themselves or others, providing alchemical substances or field repairs that allow others to work better and faster. A Journeyman is a master of buffing and healing, especially of a single target, making them excellent 'tank healers'.
A Journeyman could be anyone from a chemist to an alchemist, blacksmith to a weaponsmith.
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UNIQUE ABILITY: Better Than New - A Journeyman can fix a single piece of equipment at a time for a stronger effect. Any time a Journeyman uses a single target buff, that ability also grants a small heal. Also, any time they use a single target heal, that ability grants a small buff.
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Craft Ability: Journeymen are talented craftsman, and their items will turn out as masterpieces at times. +1% per 5 journeyman levels, even if not actively journeyman.

Proficiencies

Direction 0.6 per level 18 max
Earth Magic 0.3 per level 9 max
Fire Magic 0.3 per level 9 max
Light Armor 0.5 per level 15 max
Light Weapons 0.5 per level 15 max
Medicine 0.9 per level 27 max
Moderate Armor 0.8 per level 24 max
Moderate Weapons 0.5 per level 15 max

Soul Powers

Level 1 Let Me Fix That
Level 10 Travel Worn
Level 20 Alchemical Admixture
Level 30 A Jack of All Trades

Combat Skills

Level 2 Healing
Level 4 Endurance
Level 7 Lingering Kindness
Level 9 Health
Level 12 Support
Level 14 Outnumbered
Level 16 Fast Loading
Level 19 Speed
Level 21 Vampiric
Level 23 Healing
Level 25 Scavenger
Level 28 Support

Built in Status

  • Recharge(100% chance of 5 magnitude for 20 rounds)
  • Healing(100% chance of 5 magnitude for 20 rounds)
  • DamageResist(100% chance of 0.5 magnitude for 20 rounds)
  • FocusedSupport(100% chance of 1 magnitude for 20 rounds)


Edit notes