Difference between revisions of "Journeyman"
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"Hold on, let me fix that for you, I can make it better than new."<br>-<br>Many adventuring parties love to have Journeyman counted among their numbers. A Journeyman focuses on the equipment of themselves or others, providing alchemical substances or field repairs that allow others to work better and faster. A Journeyman is a master of buffing and healing, especially of a single target, making them excellent 'tank healers'.<br> A Journeyman could be anyone from a chemist to an alchemist, blacksmith to a weaponsmith.<br>-<br>UNIQUE ABILITY: Better Than New - A Journeyman can fix a single piece of equipment at a time for a stronger effect. Any time a Journeyman uses a single target buff, that ability also grants a small heal. Also, any time they use a single target heal, that ability grants a small buff.<br>-<br>Craft Ability: Journeymen are talented craftsman, and their items will turn out as masterpieces at times. +1% per 5 journeyman levels, even if not actively journeyman. | "Hold on, let me fix that for you, I can make it better than new."<br>-<br>Many adventuring parties love to have Journeyman counted among their numbers. A Journeyman focuses on the equipment of themselves or others, providing alchemical substances or field repairs that allow others to work better and faster. A Journeyman is a master of buffing and healing, especially of a single target, making them excellent 'tank healers'.<br> A Journeyman could be anyone from a chemist to an alchemist, blacksmith to a weaponsmith.<br>-<br>UNIQUE ABILITY: Better Than New - A Journeyman can fix a single piece of equipment at a time for a stronger effect. Any time a Journeyman uses a single target buff, that ability also grants a small heal. Also, any time they use a single target heal, that ability grants a small buff.<br>-<br>Craft Ability: Journeymen are talented craftsman, and their items will turn out as masterpieces at times. +1% per 5 journeyman levels, even if not actively journeyman. | ||
− | =Proficiencies={| class="wikitable" | + | =Proficiencies= |
+ | {| class="wikitable" | ||
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|[[Direction]]|0.6 per level|18 max | |[[Direction]]|0.6 per level|18 max |
Revision as of 00:26, 21 October 2012
Journeyman
"Hold on, let me fix that for you, I can make it better than new."
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Many adventuring parties love to have Journeyman counted among their numbers. A Journeyman focuses on the equipment of themselves or others, providing alchemical substances or field repairs that allow others to work better and faster. A Journeyman is a master of buffing and healing, especially of a single target, making them excellent 'tank healers'.
A Journeyman could be anyone from a chemist to an alchemist, blacksmith to a weaponsmith.
-
UNIQUE ABILITY: Better Than New - A Journeyman can fix a single piece of equipment at a time for a stronger effect. Any time a Journeyman uses a single target buff, that ability also grants a small heal. Also, any time they use a single target heal, that ability grants a small buff.
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Craft Ability: Journeymen are talented craftsman, and their items will turn out as masterpieces at times. +1% per 5 journeyman levels, even if not actively journeyman.
Proficiencies
Direction|0.6 per level|18 max |
Earth Magic|0.3 per level|9 max |
Fire Magic|0.3 per level|9 max |
Light Armor|0.5 per level|15 max |
Light Weapons|0.5 per level|15 max |
Medicine|0.9 per level|27 max |
Moderate Armor|0.8 per level|24 max |
Moderate Weapons|0.5 per level|15 max |