Difference between revisions of "Optimization Guide"
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* [[Swift Sword]] - Instant attack for high damage, although the bonus penetration from Duelist's combat skills doesn't add much. | * [[Swift Sword]] - Instant attack for high damage, although the bonus penetration from Duelist's combat skills doesn't add much. | ||
* [[Martial Training]] - Even without Flurry, the Martial Training is an excellent option for a duelist's 'main' attack. | * [[Martial Training]] - Even without Flurry, the Martial Training is an excellent option for a duelist's 'main' attack. | ||
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Revision as of 00:42, 1 October 2014
Every soul is a good soul. But some are better than others at doing their job. This is an attempt at systematically classifying every combat soul, and contains some tips for proper optimization. Some general Do's and Don'ts for optimization:
- DO take complementary secondary souls. A soul that tanks can use some damagereturn so it strikes back while taking damage,
- DON'T overlap proficiencies when you dual-soul. Since you get half the ability of the secondary soul at a given level, redundant proficiencies are wasted.
Contents
- 1 Aranian
- 2 Army Magician
- 3 Bard
- 4 Berserker
- 5 Cannoneer
- 6 Champion of Light
- 7 Crusader
- 8 Dark Knight
- 9 Dark Magician
- 10 Duelist
- 11 EarthShaker
- 12 Fighter
- 13 Golem Crafter
- 14 Gunslinger
- 15 Hearth Magician
- 16 Journeyman
- 17 Lightning Caller
- 18 Machine Priest
- 19 Mage Adept
- 20 Monk
- 21 Ninja
- 22 Pirate
- 23 Priest
- 24 Rogue
- 25 Samurai
- 26 Scholar
- 27 Shrouded Assassin
- 28 Standard Bearer
- 29 Street Fighter
- 30 Trauma Mage
- 31 Treasure Hunter
- 32 Windrunner
- 33 Winter Witch
Aranian
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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Army Magician
Building souls for Army Magician is very simple: avoid high fire/air magic overlaps and focus on shoring up the extreme weaknesses of this DPS centric soul. Cover makes you take damage for allies--avoid it!
Strengths | Weaknesses | |
---|---|---|
General |
|
|
Dual Souls |
Short Bow(attack and accuracy passive) |
|
Equipment |
= 83 base damage over 4 rounds
= Light weapon, provides 20 defense and 10 accuracy buff |
xxxx |
Chakras |
|
|
Dedications |
|
|
Bard
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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Berserker
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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|
Cannoneer
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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Champion of Light
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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|
Crusader
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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Dark Knight
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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|
Dark Magician
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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|
Duelist
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
Ok:
|
|
EarthShaker
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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|
Fighter
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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|
Golem Crafter
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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|
Gunslinger
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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Hearth Magician
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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|
Journeyman
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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Lightning Caller
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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Machine Priest
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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Mage Adept
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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Monk
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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Ninja
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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Pirate
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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Priest
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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Rogue
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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Samurai
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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Scholar
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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Shrouded Assassin
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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Standard Bearer
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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Street Fighter
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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Trauma Mage
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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Treasure Hunter
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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Windrunner
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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Pros:
- Decent damage dealer
- Light Weapons (No energy problems or cooldown issues)
- High Athletics (No energy issues)
- Strong at Repeats (2 attack, high accuracy, has 2 flurry. Has access to Guided)
- Fast cooldowns
Cons:
- Below average base damage potential (127%)
- Poor access to armor
- Low defenses
- Has no natural healing mechanism
- Weak soul powers
Recommended Secondary Souls:
- Ninja (Strong hpbuffer passive)
- Medicine Souls (Allows equipping field medicines)
- Dark Knight (Heavy armor access + Vampiric passive)
- Pet Souls (Machine Priest, Golem Crafter for tanking pets)
- Gunslinger (2 strong passives. Can afford to pay energy for Double Tap and can use quick draw)
Avoid:
Windrunner is a very specialized class. As a light weapons class, it never runs into cooldown issues. As of such, avoid picking classes that have many active skills to deal damage as they will not fit into a strong light weapons rotation. It has a niche role providing defense debuffs with guided longbow and hand crossbow that no other class can provide.
Recommended Items:
- Short Bow(Venomous/Creator Inspired/Heaviest = 83 base damage over 4 rounds)
- Short Bow(Fine Tuned/Crystal Sheened/Toughened/Heaviest) = Get statusboost, defense, damageresist and apply defensedebuff, energyresistdebuff, damageresist debuff to shred boss defenses!!
- Swift Sword (Guided/Heavier Optimized for Windrunners, it provides a lot of damage and buffing power)
- Guided Longbow (Heaviest/Fine Tuned One of the stronger defense debuffs around)
Recommended Dedications
Optimal:
- Sphinx (Damagebuff + Technical on the Answer)
- Phoenix (Healing + free Revive)
- Elementalist (Tank pet or Healing pet)
- Kraken (Free AoE proc chance + technical)
- 3d Magister (Can sustain heavy energy cost on toggle)
- Spyguard (Very potent repeat attack actually worth using)
Ok:
- Elemental Dragon (Some resists)
- Siren (AoEguard in party to take less damage)
- Cerebrus (some resists)
Avoid:
- Kirin (Cover)
- Basilisk (2 weak actives)
Winter Witch
Positives | Negatives | |
---|---|---|
General |
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Secondaries |
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Equipment |
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Modifiers |
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Chakra |
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Dedications |
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