Difference between revisions of "Journeyman"

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|Level 19|| [[Speed]]
 
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|Level 23|| [[Healing]]

Revision as of 00:00, 15 June 2014

Journeyman

"Hold on, let me fix that for you, I can make it better than new."
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Many adventuring parties love to have Journeyman counted among their numbers. A Journeyman focuses on the equipment of themselves or others, providing alchemical substances or field repairs that allow others to work better and faster. A Journeyman is a master of buffing and healing, especially of a single target, making them excellent 'tank healers'.
A Journeyman could be anyone from a chemist to an alchemist, blacksmith to a weaponsmith.
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UNIQUE ABILITY: Better Than New - A Journeyman can fix a single piece of equipment at a time for a stronger effect. Any time a Journeyman uses a single target buff, that ability also grants a small heal. Also, any time they use a single target heal, that ability grants a small buff.
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Craft Ability: Journeymen are talented craftsman, and their items will turn out as masterpieces at times. +1% per 5 journeyman levels, even if not actively journeyman.

Proficiencies

Alchemy 0.2 per level 7 max
Commerce 0.2 per level 7 max
Direction 0.6 per level 21 max
Earth Magic 0.3 per level 10.5 max
Fire Magic 0.3 per level 10.5 max
Gemcrafting 0.2 per level 7 max
Leatherwork 0.2 per level 7 max
Light Armor 0.5 per level 17.5 max
Light Weapons 0.5 per level 17.5 max
Medicine 0.9 per level 31.5 max
MetalWork 0.2 per level 7 max
Moderate Armor 0.8 per level 28 max
Moderate Weapons 0.5 per level 17.5 max
SpellCrafting 0.2 per level 7 max
Traps and Locks 0.4 per level 14 max

Soul Powers

Level 1 Let Me Fix That
Level 10 Travel Worn
Level 15 Forgotten Vow
Level 20 Alchemical Admixture
Level 30 A Jack of All Trades

Combat Skills

Level 2 Healing
Level 4 Endurance
Level 7 Lingering Kindness
Level 9 Health
Level 12 Support
Level 14 Outnumbered
Level 16 Fast Loading
Level 19 Speed
Level 21 Damage
Level 23 Healing
Level 25 Scavenger
Level 28 Support
Level 32 Health
Level 34 Healing

Built in Status

  • Recharge(100% chance of 5 magnitude for 20 rounds)
  • Healing(100% chance of 5 magnitude for 20 rounds)
  • DamageResist(100% chance of 0.5 magnitude for 20 rounds)
  • FocusedSupport(100% chance of 1 magnitude for 20 rounds)

Journeyman/Extra Notes

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