Difference between revisions of "Automated Multiplayer Updates/2016 November"

From Rusted Promises
Jump to: navigation, search
(Auto update)
 
(Auto update)
Line 8: Line 8:
 
   
 
   
 
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Sc</span><span style="color:#FF3300">ri</span><span style="color:#FF6600">pt</span><span style="color:#FFFF00"></span><span style="color:#FF9900">-K</span><span style="color:#FFCC00">it</span><span style="color:#FFFF00">ty</span> Fauna says, &quot;On a more serious note, issue fixed where partial dbref-matches on your ignore-list would mean people you hadn&#39;t ignored wouldn&#39;t show up in channels for you.&quot;
 
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Sc</span><span style="color:#FF3300">ri</span><span style="color:#FF6600">pt</span><span style="color:#FFFF00"></span><span style="color:#FF9900">-K</span><span style="color:#FFCC00">it</span><span style="color:#FFFF00">ty</span> Fauna says, &quot;On a more serious note, issue fixed where partial dbref-matches on your ignore-list would mean people you hadn&#39;t ignored wouldn&#39;t show up in channels for you.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Average Effort merit now works as advertised <span style="color:#00FF00">(</span>It was not working before<span style="color:#FF0000">)</span>.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Huge bevvy of fixes!&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;AoE powers were not suffering a falloff on damage for secondary targets when using AoE 3+ powers.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Controlled Burst was not adding damage to primary and secondary targets when using AoE 3+ powers.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Damage may not have been adding all the damage it should!&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Concentrated was applying bonus damage to everything!&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Controlled Burst adds to the accuracy of attacks after the first target. First attacks are immune to the accuracy drop off effect for AoEs<span style="color:#00FF00">(</span>Hit 5 guys, the first gets full accuracy, then it starts falling<span style="color:#FF0000">)</span>.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Massive bug in accuracy found and addressed. Debug is still on. We&#39;re still hunting.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Marp!</span> Control says, &quot;Big fix to crafted consumables/expendables in combat. They&#39;ll now cooldown properly <span style="color:#00FF00">(</span>Showing up in the active powers list after the health tab<span style="color:#FF0000">)</span>, be affected by instantcooldown and recharge and actually read the modifiers on the crafted item when it calculates the cooldown. This means no more looking at effects to check if a thing is out of cooldown.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Marp!</span> Control says, &quot;If it&#39;s not in the active powers section, it&#39;s not on cooldown.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Marp!</span> Control says, &quot;Bandoleers now adopt the cooldown and charge of consumables when they have a valid item assigned.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Marp!</span> Control says, &quot;Research smarter pool has been coded up, you have a research skill percent chance of contributing an additional point to a project.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Marp!</span> Control says, &quot;Mods that cause expiration can now be removed from an item. NOTE! This does not remove the expiring flag from said item.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Bloodthirsty merit removed. If you had it, you get to keep it as a fond memory. It will not take perk points.&quot;

Revision as of 00:05, 7 November 2016


[Update] Nuku says, "The toggles command now shows the energy use of all your toggles."

[Update] Nuku says, "When using a hero point on a roll, if you score under 3, it becomes 3. Otherwise, it is increased by 1."

[Update] Script-Kitty Fauna says, "My player characters will once again see Nuku talk in public. Oh, and I suppose I squashed the bug that caused that and potentially other annoyances."

[Update] Script-Kitty Fauna says, "On a more serious note, issue fixed where partial dbref-matches on your ignore-list would mean people you hadn't ignored wouldn't show up in channels for you."

[Update] Nuku says, "Average Effort merit now works as advertised (It was not working before)."

[Update] Nuku says, "Huge bevvy of fixes!"

[Update] Nuku says, "AoE powers were not suffering a falloff on damage for secondary targets when using AoE 3+ powers."

[Update] Nuku says, "Controlled Burst was not adding damage to primary and secondary targets when using AoE 3+ powers."

[Update] Nuku says, "Damage may not have been adding all the damage it should!"

[Update] Nuku says, "Concentrated was applying bonus damage to everything!"

[Update] Nuku says, "Controlled Burst adds to the accuracy of attacks after the first target. First attacks are immune to the accuracy drop off effect for AoEs(Hit 5 guys, the first gets full accuracy, then it starts falling)."

[Update] Nuku says, "Massive bug in accuracy found and addressed. Debug is still on. We're still hunting."

[Update] Marp! Control says, "Big fix to crafted consumables/expendables in combat. They'll now cooldown properly (Showing up in the active powers list after the health tab), be affected by instantcooldown and recharge and actually read the modifiers on the crafted item when it calculates the cooldown. This means no more looking at effects to check if a thing is out of cooldown."

[Update] Marp! Control says, "If it's not in the active powers section, it's not on cooldown."

[Update] Marp! Control says, "Bandoleers now adopt the cooldown and charge of consumables when they have a valid item assigned."

[Update] Marp! Control says, "Research smarter pool has been coded up, you have a research skill percent chance of contributing an additional point to a project."

[Update] Marp! Control says, "Mods that cause expiration can now be removed from an item. NOTE! This does not remove the expiring flag from said item."

[Update] Nuku says, "Bloodthirsty merit removed. If you had it, you get to keep it as a fond memory. It will not take perk points."