Difference between revisions of "Targeting Information"
From Rusted Promises
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| Master || Targets a summon's master. | | Master || Targets a summon's master. | ||
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+ | | Pet || Can only target minions. Intended to only target minions summoned by the caster. | ||
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| Random || Picks a random target. | | Random || Picks a random target. |
Revision as of 15:57, 4 January 2015
Area of Effect Information
Name | Effect |
---|---|
AoE | Area of effect. Defaults to four targets. |
Single | One target. |
Minor AoE | Two targets. |
Small AoE | Three targets. |
Large AoE | Five targets. |
Nuke AoE | Ten targets. When fired, inflicts a new status, Fatigue. While suffering fatigue, you do not regenerate energy naturally(in combat), and positive energymod statuses do not function. The accuracy of enemies targeting you is increased by 20. Fatigue lasts 1 round per 10 base damage of the source, 5 at most. Effects that directly modify energy(such as firing a power with a negative energy cost or using a power/item that directly replenishes energy without a status, work normally. |
Target Information
Name | Effect |
---|---|
Ally | Targets allies (including self). |
Dead | Affects dead targets. Mostly used for resurrection abilities. |
Enemy | Targets enemies. |
Master | Targets a summon's master. |
Pet | Can only target minions. Intended to only target minions summoned by the caster. |
Random | Picks a random target. |
Self | Targets self, can spread to allies if AoEmod is present. |
Spread | Damage and Magnitude of the power decrease with additional targets. |
NextHostileAction | Affects the target's next hostile action and immediately fades after. |
NextFriendlyAction | Affects the target's next friendly action and immediately fades after. |
NotTarget | Will target a random valid target other than the primary target. If the primary target is the only one remaining, this effect will rebound on it. |
NotUser | Does not affect the user. |
NoAoE | Can only affect one target, even with AoEMod status present. |
UntilStruck | Power's status will fade next time the target is hit by any effect that is not self or ally targeting. |