Difference between revisions of "Slow"
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− | {{Recipe Modifier|name=Slow|desc=By creating your gear without speed in mind you can cut down on costs and skill needed to use it, but it certainly does make you a slowpoke. Whether by drag, or just lack of ease in weilding your weapon design, your enemies will always seem a bit quicker than you, and your weapons will take a little more time to operate properly.|cred=-35%|xp=-10%|ingredients=None|salvage=-30%|istats=100% chance of Charge at magnitude -1.5 for 5 rounds.<br>100% chance of Charge at magnitude 3 for 5 rounds.<br>Charge of +25%<br>100% chance of Charge at magnitude -2 for 10 rounds.<br>|skills=None}} | + | {{Recipe Modifier|name=Slow|desc=By creating your gear without speed in mind you can cut down on costs and skill needed to use it, but it certainly does make you a slowpoke. Whether by drag, or just lack of ease in weilding your weapon design, your enemies will always seem a bit quicker than you, and your weapons will take a little more time to operate properly.|cred=-35%|xp=-10%|ingredients=None|salvage=-30%|istats=100% chance of Charge at magnitude -1.5 for 5 rounds.<br>100% chance of Charge at magnitude 3 for 5 rounds.<br>Charge of +25%<br>100% chance of Charge at magnitude -2 for 10 rounds.<br>|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Charge Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]] |
Latest revision as of 16:50, 14 June 2017
Description | By creating your gear without speed in mind you can cut down on costs and skill needed to use it, but it certainly does make you a slowpoke. Whether by drag, or just lack of ease in weilding your weapon design, your enemies will always seem a bit quicker than you, and your weapons will take a little more time to operate properly. | |||||||
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Crown Cost | ||||||||
XP Cost | ||||||||
Ingredients | None | |||||||
Materials | -30% | |||||||
Crafting Skills | None | |||||||
Item Stats | 100% chance of Charge at magnitude -1.5 for 5 rounds. 100% chance of Charge at magnitude 3 for 5 rounds. Charge of +25% 100% chance of Charge at magnitude -2 for 10 rounds. |