Difference between revisions of "Automated Multiplayer Updates/2016 November"

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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Bloodthirsty merit removed. If you had it, you get to keep it as a fond memory. It will not take perk points.&quot;
 
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Bloodthirsty merit removed. If you had it, you get to keep it as a fond memory. It will not take perk points.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Cred/Crown energy bug located and fixed that caused you to be charged more than you actually made.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;You can now +sheet #top to see just the top of your sheet.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Sc</span><span style="color:#FF3300">ri</span><span style="color:#FF6600">pt</span><span style="color:#FFFF00"></span><span style="color:#FF9900">-K</span><span style="color:#FFCC00">it</span><span style="color:#FFFF00">ty</span> Fauna says, &quot;The Privacy Screen&#39;s desc <span style="color:#00FF00">(</span>new ones bought from the store, not retroactive<span style="color:#FF0000">)</span> now reflects that it is a game-wide account-item. It does NOT apply cross-game. Relevant to RuP only, new instances are now no-trade, and I will be making old instances no-trade later tonight.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Sc</span><span style="color:#FF3300">ri</span><span style="color:#FF6600">pt</span><span style="color:#FFFF00"></span><span style="color:#FF9900">-K</span><span style="color:#FFCC00">it</span><span style="color:#FFFF00">ty</span> Fauna says, &quot;if you were unaware of the game-wideness of the item and want a refund for extras of yours, Nuku has okayed us doing such. We will also gladly transfer yours to another player as a gift instead. In either case, please file a request.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Sc</span><span style="color:#FF3300">ri</span><span style="color:#FF6600">pt</span><span style="color:#FFFF00"></span><span style="color:#FF9900">-K</span><span style="color:#FFCC00">it</span><span style="color:#FFFF00">ty</span> Fauna says, &quot;<span style="color:#00FF00">(</span>we WILL verify you have more than one. We won&#39;t refund purchase of a single instance from several months ago, for those, the standard refund-policy applies<span style="color:#FF0000">)</span>&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Marp!</span> Control says, &quot;Fix for players who were missing the _desc_notify_looked/_desc_notify_looker props, it&#39;ll now use the global default ones.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Marp!</span> Control says, &quot;In english, if you didn&#39;t have those props, you couldn&#39;t tell if somebody was looking at you, now you can.&quot;
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 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Marp!</span> Control says, &quot;Err. Give me a moment, rooms appear to have gained awareness&quot;
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 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Marp!</span> Control says, &quot;Rooms no longer aware they&#39;re being stared at. Also, just reset all the props on people. &gt;.&gt;&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Marp!</span> Control says, &quot;<span style="color:#00FF00">(</span>All the look*notify ones, I mean<span style="color:#FF0000">)</span>&quot;
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 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Marp!</span> Control says, &quot;Big update to editplayer, the horrid if statement tree&#39;s been turned into a case statement.&quot;
 +
 +
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Sc</span><span style="color:#FF3300">ri</span><span style="color:#FF6600">pt</span><span style="color:#FFFF00"></span><span style="color:#FF9900">-K</span><span style="color:#FFCC00">it</span><span style="color:#FFFF00">ty</span> Fauna says, &quot;Buying vanity perks past the 10 point mark will no longer eat up regular perk-points. This means that you now -actually- have 15 vanity points, instead of the effective 10 you used to have.&quot;

Revision as of 00:06, 14 November 2016


[Update] Nuku says, "The toggles command now shows the energy use of all your toggles."

[Update] Nuku says, "When using a hero point on a roll, if you score under 3, it becomes 3. Otherwise, it is increased by 1."

[Update] Script-Kitty Fauna says, "My player characters will once again see Nuku talk in public. Oh, and I suppose I squashed the bug that caused that and potentially other annoyances."

[Update] Script-Kitty Fauna says, "On a more serious note, issue fixed where partial dbref-matches on your ignore-list would mean people you hadn't ignored wouldn't show up in channels for you."

[Update] Nuku says, "Average Effort merit now works as advertised (It was not working before)."

[Update] Nuku says, "Huge bevvy of fixes!"

[Update] Nuku says, "AoE powers were not suffering a falloff on damage for secondary targets when using AoE 3+ powers."

[Update] Nuku says, "Controlled Burst was not adding damage to primary and secondary targets when using AoE 3+ powers."

[Update] Nuku says, "Damage may not have been adding all the damage it should!"

[Update] Nuku says, "Concentrated was applying bonus damage to everything!"

[Update] Nuku says, "Controlled Burst adds to the accuracy of attacks after the first target. First attacks are immune to the accuracy drop off effect for AoEs(Hit 5 guys, the first gets full accuracy, then it starts falling)."

[Update] Nuku says, "Massive bug in accuracy found and addressed. Debug is still on. We're still hunting."

[Update] Marp! Control says, "Big fix to crafted consumables/expendables in combat. They'll now cooldown properly (Showing up in the active powers list after the health tab), be affected by instantcooldown and recharge and actually read the modifiers on the crafted item when it calculates the cooldown. This means no more looking at effects to check if a thing is out of cooldown."

[Update] Marp! Control says, "If it's not in the active powers section, it's not on cooldown."

[Update] Marp! Control says, "Bandoleers now adopt the cooldown and charge of consumables when they have a valid item assigned."

[Update] Marp! Control says, "Research smarter pool has been coded up, you have a research skill percent chance of contributing an additional point to a project."

[Update] Marp! Control says, "Mods that cause expiration can now be removed from an item. NOTE! This does not remove the expiring flag from said item."

[Update] Nuku says, "Bloodthirsty merit removed. If you had it, you get to keep it as a fond memory. It will not take perk points."

[Update] Nuku says, "Cred/Crown energy bug located and fixed that caused you to be charged more than you actually made."

[Update] Nuku says, "You can now +sheet #top to see just the top of your sheet."

[Update] Script-Kitty Fauna says, "The Privacy Screen's desc (new ones bought from the store, not retroactive) now reflects that it is a game-wide account-item. It does NOT apply cross-game. Relevant to RuP only, new instances are now no-trade, and I will be making old instances no-trade later tonight."

[Update] Script-Kitty Fauna says, "if you were unaware of the game-wideness of the item and want a refund for extras of yours, Nuku has okayed us doing such. We will also gladly transfer yours to another player as a gift instead. In either case, please file a request."

[Update] Script-Kitty Fauna says, "(we WILL verify you have more than one. We won't refund purchase of a single instance from several months ago, for those, the standard refund-policy applies)"

[Update] Marp! Control says, "Fix for players who were missing the _desc_notify_looked/_desc_notify_looker props, it'll now use the global default ones."

[Update] Marp! Control says, "In english, if you didn't have those props, you couldn't tell if somebody was looking at you, now you can."

[Update] Marp! Control says, "Err. Give me a moment, rooms appear to have gained awareness"

[Update] Marp! Control says, "Rooms no longer aware they're being stared at. Also, just reset all the props on people. >.>"

[Update] Marp! Control says, "(All the look*notify ones, I mean)"

[Update] Marp! Control says, "Big update to editplayer, the horrid if statement tree's been turned into a case statement."

[Update] Script-Kitty Fauna says, "Buying vanity perks past the 10 point mark will no longer eat up regular perk-points. This means that you now -actually- have 15 vanity points, instead of the effective 10 you used to have."