Yrisa/Introduction

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Yrisa Watergift

Age: Twenty Five

Height: 4'9" or 145 centimeters

Weight: 110 lbs or 49.9 Kilograms or 7.8 Stones

Birth: Born to nomadic, sea faring people. Her kind is more at home in the oceans then anywhere else, preferring to travel in the sea then on it. Though, despite their new bones, they keep much of the same strength to swim as they did before, and being originally from the sea, do not need air as such. Though they suffer more now in the depths then before they can still tread in fair comfort, in all but the true depths.

Youth: Born five years before the shattering, she was a bright, mentally gifted child. Able to tune an instrument as well as having a fair hand at learning, the event that left her one of the soulless. Separated from her family, something happened. Something large, something she is certain is terrible. She awoke, lost and adrift in the ocean some three days later, feeling lost in both body and mind, but gifted with the powers of the Kraken blood line, which kept her safe for a time. She eventually got a soul gem, crafted for her, though her original ease with the song and music was lost for a time. Her parents, while afraid for their child, loved her none the less, though they often left her in charge of the nursery of their kind, afraid that she might somehow lose her pendant in the more hazardous areas they traveled through. She learned more how to take care of those younger then her, and was known as an excellent sister to most of those younger then her, listening to their needs or scolding when needed.

Adult Hood : Having been raised to be a nurturer of sorts, she has a largely caring personality, and prefers to be settled with a soul of a maker or entertainer, feeling they leave her as more herself then the more combatant soul gems. Sharply intelligent, she learns quickly from the souls she wears, advancing fast in her skills, and she retains her gift of being something of a natural at alchemy and music, as well as having a quick feel for the expression and disposition of others. She left her family, five years past now, to travel, to find just what it was that made her of the Soulless, and why she was given the gift of the Kraken.

Goals : Desperate, to solve some mystery of her past, as well as pursue some goals of her youth, she can often be found tinkering with alchemy, music, or even religion, trying to find some answers as to why she was so changed, and to decide if it was a blessing, or a curse.