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  • ...adout Modifier]][[Category:Status Duration Modifier]][[Category:Status Mag Modifier]]
    640 bytes (93 words) - 00:02, 22 July 2017
  • ...adout Modifier]][[Category:Status Duration Modifier]][[Category:Status Mag Modifier]]
    493 bytes (72 words) - 00:02, 22 July 2017
  • ...adout Modifier]][[Category:Status Duration Modifier]][[Category:Status Mag Modifier]]
    635 bytes (93 words) - 00:02, 22 July 2017
  • ...adout Modifier]][[Category:Status Duration Modifier]][[Category:Status Mag Modifier]]
    456 bytes (73 words) - 16:50, 14 June 2017
  • ...]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]]
    1 KB (172 words) - 00:01, 22 July 2017
  • ...]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]]
    1 KB (164 words) - 00:01, 22 July 2017
  • ...]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]]
    1 KB (164 words) - 00:01, 22 July 2017
  • ...ge=Uncommon Arcane X 1|istats=Damage of +5%|skills=None}}[[Category:Damage Modifier]]
    442 bytes (67 words) - 00:01, 22 July 2017
  • ...]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]]
    817 bytes (110 words) - 00:01, 22 July 2017
  • Improvements cover every other modifier. Most of these are 'tiered', such as 'Sharp', 'Sharper' and 'Sharpest'. For There are some special cases, for example the 'Draining' modifier, which adds Dark Magic proficiency requirements to the item it's applied to
    12 KB (1,981 words) - 06:03, 13 July 2014
  • ...]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]]
    890 bytes (116 words) - 00:03, 22 July 2017
  • ...]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]]
    769 bytes (103 words) - 00:04, 22 July 2017
  • | [[Damage]] || 2 | [[Flaming Arrows]] || Damage: 1
    8 KB (946 words) - 22:34, 31 May 2015
  • ...Mag of -10%|skills=None}}[[Category:damage Modifier]][[Category:Status Mag Modifier]]
    313 bytes (49 words) - 16:50, 14 June 2017
  • ...tegory:Energy Modifier]][[Category:Loadout Modifier]][[Category:Status Mag Modifier]]
    399 bytes (57 words) - 00:01, 22 July 2017
  • ...tegory:Energy Modifier]][[Category:Loadout Modifier]][[Category:Status Mag Modifier]]
    494 bytes (69 words) - 00:01, 22 July 2017
  • ...tegory:Energy Modifier]][[Category:Loadout Modifier]][[Category:Status Mag Modifier]]
    426 bytes (65 words) - 00:04, 22 July 2017
  • ...ow a thing. You can use it to switch the damage types for powers that have damage variance <span style="color:#00FF00">(</span>which is basically nothing rig ...00">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;The damage type being dealt is now displayed in attacks.&quot;
    31 KB (4,802 words) - 00:05, 30 January 2017
  • ...st recent bugix and will start healing. Any time a power has healing for a damage type, it will heal, regardless of power type <span style="color:#00FF00">(< ...FFFFF">]</span> Nuku says, &quot;In an homage to City of Heroes, Radiation damage now inflicts HealGainDebuff.&quot;
    41 KB (6,556 words) - 00:05, 25 February 2017