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  • ...]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]]
    751 bytes (110 words) - 00:01, 22 July 2017
  • ...]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]]
    755 bytes (110 words) - 00:01, 22 July 2017
  • ...]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]]
    758 bytes (110 words) - 00:01, 22 July 2017
  • ...]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]]
    811 bytes (131 words) - 16:50, 14 June 2017
  • ...tegory:Energy Modifier]][[Category:Loadout Modifier]][[Category:Status Mag Modifier]]
    491 bytes (69 words) - 00:01, 22 July 2017
  • ...an>on FS<span style="color:#FF0000">)</span> of a form is now a percentage modifier to your mass. The same holds for perks that modify your weight <span style= ...t hands out the survival pack. FSwise, it means the nanopack now refers to charge being used, rather than batteries monthly. RuPside, it means that it gives
    11 KB (1,698 words) - 00:06, 1 January 2017
  • ...use statuses. Your opportunity combat skill enhances the odds. Powers that charge slower and cooldown slower will land more powerful statuses than ones that ...span style="color:#00FF00">(</span>this works backwards for things under 0 charge<span style="color:#FF0000">)</span>.&quot;
    31 KB (4,802 words) - 00:05, 30 January 2017
  • ...n style="color:#FFFFFF">]</span> Nuku says, &quot;In theory, powers should charge their energy on use, instead when they finish activating. Let me know how i ...">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Haste/Charge and Recharge now both use a new but identical to each other scale. Our goal
    41 KB (6,556 words) - 00:05, 25 February 2017
  • ...or:#FFFFFF">]</span> Nuku says, &quot;You can now renew patrol to blow 10% charge to regain a patrol point.&quot; ...ecipe modifier modifies, say, loadout, then it will be in the &#39;loadout modifier&#39; category, making it easy to find it and other loadout modifying modifi
    17 KB (2,649 words) - 00:03, 30 June 2017
  • ...[Category:Charge Modifier]][[Category:Cooldown Modifier]][[Category:Energy Modifier]]
    1 KB (168 words) - 00:03, 17 January 2019
  • ...r:#FF0000">)</span> has a slot now. Lock-Firearm. It is currently the only modifier in this slot, pending future developments. Additionally, since it doesn&#39 ...">Update</span><span style="color:#FFFFFF">]</span> Nuku says, &quot;Sub-0 charge powers do not function outside of power.&quot;
    7 KB (1,113 words) - 00:00, 1 February 2019