Difference between revisions of "Winter Witch"

From Rusted Promises
Jump to: navigation, search
(Auto update)
 
(One intermediate revision by the same user not shown)
Line 69: Line 69:
 
* Attack(100% chance of 1 magnitude for 10 rounds)
 
* Attack(100% chance of 1 magnitude for 10 rounds)
 
* Haste(100% chance of -5 magnitude for 10 rounds)
 
* Haste(100% chance of -5 magnitude for 10 rounds)
{{:Winter Witch/Extra_Notes}}
+
* PowerAmpCold(100% chance of 10 magnitude for 10 rounds)
 +
* PowerAmpHeat(100% chance of -10 magnitude for 10 rounds)
 +
{| class="wikitable"
 +
| Damage
 +
| 2
 +
|-
 +
| Enduring Malice
 +
| 3
 +
|-
 +
| Health
 +
| 1
 +
|-
 +
| Opportunity
 +
| 1
 +
|-
 +
| Readiness
 +
| 2
 +
|-
 +
| Scavenger
 +
| 2
 +
|-
 +
| Tactician
 +
| 3
 +
|-
 +
| Warded
 +
| 2
 +
|}{{:Winter Witch/Extra_Notes}}
  
 
[{{fullurl:Winter Witch/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]]
 
[{{fullurl:Winter Witch/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]]

Latest revision as of 00:02, 1 November 2019

Winter Witch

Masters of Water, Wind, and Misdirection... and nothing else. These sparsely armored light weight mages sport long prep periods, relying on others to help them work their divine math before they unleash torrents of sleet, violent frostbite, and layers of snow to stall the battlefield. They are heavily dedicated DoT and debuff users, and have a noteworthy lack of armor, relying on their partners and impairments to keep their foes at distance long enough for their payloads. A difficult role, but well worth the risks.

Proficiencies

Air Magic 1 per level 35 max
Leadership 0.5 per level 17.5 max
Light Armor 0.4 per level 14 max
Light Weapons 0.2 per level 7 max
Misdirection 1 per level 35 max
Water Magic 1 per level 35 max

Soul Powers

Level 1 Arctic Grasp
Level 10 Cold Hearted
Level 15 Imbue Frost
Level 20 Freeze
Level 30 Blizzard

Combat Skills

Level 2 Tactician
Level 4 Enduring Malice
Level 7 Damage
Level 9 Warded
Level 12 Readiness
Level 14 Scavenger
Level 15 Tactician
Level 16 Enduring Malice
Level 19 Opportunity
Level 21 Damage
Level 23 Warded
Level 25 Scavenger
Level 28 Health
Level 30 Readiness
Level 32 Tactician
Level 34 Enduring Malice

Built in Status

  • Statusboost(100% chance of 5 magnitude for 10 rounds)
  • Attack(100% chance of 1 magnitude for 10 rounds)
  • Haste(100% chance of -5 magnitude for 10 rounds)
  • PowerAmpCold(100% chance of 10 magnitude for 10 rounds)
  • PowerAmpHeat(100% chance of -10 magnitude for 10 rounds)
Damage 2
Enduring Malice 3
Health 1
Opportunity 1
Readiness 2
Scavenger 2
Tactician 3
Warded 2
Winter Witch/Extra Notes

Edit notes