Difference between revisions of "Windrunner"

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* Attack(100% chance of 1 magnitude for 20 rounds)
 
* Attack(100% chance of 1 magnitude for 20 rounds)
 
* Haste(100% chance of -5 magnitude for 20 rounds)
 
* Haste(100% chance of -5 magnitude for 20 rounds)
{{:Windrunner/Extra_Notes}}
+
{| class="wikitable"
 +
| Accuracy
 +
| 2
 +
|-
 +
| Back Row
 +
| 3
 +
|-
 +
| Damage
 +
| 3
 +
|-
 +
| Fast Loading
 +
| 2
 +
|-
 +
| Flurry
 +
| 2
 +
|-
 +
| Penetration
 +
| 2
 +
|-
 +
| Scavenger
 +
| 1
 +
|-
 +
| Tactician
 +
| 1
 +
|}{{:Windrunner/Extra_Notes}}
  
 
[{{fullurl:Windrunner/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]]
 
[{{fullurl:Windrunner/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]]

Latest revision as of 00:02, 1 November 2019

Windrunner

Consumate archers that enhance their abilities with a keen grasp of air math. They are master strikers, but prefer to get away before the hurting comes back.

Proficiencies

Air Magic 1 per level 35 max
Athletics 0.8 per level 28 max
Light Armor 0.5 per level 17.5 max
Light Weapons 0.9 per level 31.5 max
Marksmanship 1 per level 35 max
Stealth 0.6 per level 21 max
Traps and Locks 0.4 per level 14 max

Soul Powers

Level 1 Multi Shot
Level 10 Grace of Air
Level 15 Power Shot
Level 20 Rain of Arrows
Level 30 Snipe

Combat Skills

Level 2 Damage
Level 4 Back Row
Level 7 Tactician
Level 9 Flurry
Level 12 Scavenger
Level 14 Accuracy
Level 15 Damage
Level 16 Back Row
Level 19 Penetration
Level 21 Back Row
Level 23 Flurry
Level 25 Accuracy
Level 28 Fast Loading
Level 30 Penetration
Level 32 Fast Loading
Level 34 Damage

Built in Status

  • Attack(100% chance of 1 magnitude for 20 rounds)
  • Haste(100% chance of -5 magnitude for 20 rounds)
Accuracy 2
Back Row 3
Damage 3
Fast Loading 2
Flurry 2
Penetration 2
Scavenger 1
Tactician 1
Windrunner/Extra Notes

Edit notes