Difference between revisions of "Trauma Mage"

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|Level 34|| [[Tactician]]
 
|Level 34|| [[Tactician]]
 
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=Built in Status=
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* Healing(100% chance of 10 magnitude for 10 rounds)
 
{{:Trauma Mage/Extra_Notes}}
 
{{:Trauma Mage/Extra_Notes}}
  
 
[{{fullurl:Trauma Mage/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]]
 
[{{fullurl:Trauma Mage/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]]

Revision as of 00:01, 20 September 2014

Trauma Mage

So you got water, that blessed source of vitality, and you got fire... fires not all bad, fire magic is a source of heat... and heat has unique healing properties, heat therapy (thermotherapy) can be used to treat everything from muscle soreness to deep tissue injurys. The application of heat can be used to aid in the relief of inflammation, muscle spasms, joint stiffness, and as such is a perfect candidate for healing magic. While not direct healing, both water and fire magic used properly to egg on the healing process would be a tremendous asset to aching warriors in the front lines.

Proficiencies

Direction 1 per level 35 max
Empathy 0.3 per level 10.5 max
Fire Magic 0.75 per level 26.25 max
Leadership 0.5 per level 17.5 max
Light Armor 0.6 per level 21 max
Light Weapons 0.2 per level 7 max
Medicine 1 per level 35 max
Water Magic 1 per level 35 max

Soul Powers

Level 1 Soothing Care
Level 10 Alert Care
Level 15 Cleansing Heat
Level 20 Steam Blast
Level 30 Battle Triage

Combat Skills

Level 2 Back Row
Level 4 Support
Level 7 Healing
Level 9 Readiness
Level 12 Support
Level 14 Lingering Kindness
Level 15 Endurance
Level 16 Healing
Level 19 Durability
Level 21 Back Row
Level 23 Warded
Level 25 Lingering Kindness
Level 28 Healing
Level 30 Technical
Level 32 Back Row
Level 34 Tactician

Built in Status

  • Healing(100% chance of 10 magnitude for 10 rounds)

Trauma Mage/Extra Notes

Edit notes