Difference between revisions of "Shower of Sparks"

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{{Mutantpower|name=Shower of Sparks|desc=Calling forth energy known to be in many creator machines, a flurry of red-hot sparks can be a useful, if not always effective power to command. In the worst case, it will always look good at parties.|basepower=Sand Spray Template|powertype=Damage over Time, Debuff|target=Small AoE Enemy|slot=|energy=11|charge=850|cooldown=3500|accuracy=75%|damageamount=2|damagetype=Energy|Status=100% chance of EnergyDamage at magnitude 1 for 4 rounds.<br>100% chance of AccuracyDebuff at magnitude 5 for 4 rounds.<br>|Upgrades=AccuracyDebuffMag by 5<br>Charge by -350<br>Damage by 1.5<br>EnergyDamageMag by 0.5}}[[Category:Energy powers]][[Category:Accuracydebuff inflicting powers]][[Category:Energydamage inflicting powers]][[Category:AoE]][[Category:Hostile powers]]
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{{Mutantpower|name=Shower of Sparks|desc=Calling forth energy known to be in many creator machines, a flurry of red-hot sparks can be a useful, if not always effective power to command. In the worst case, it will always look good at parties.|basepower=Sand Spray Template|powertype=Damage over Time, Debuff|target=Small AoE Enemy|slot=|energy=11|charge=850|cooldown=3500|accuracy=75%|damageamount=2|damagetype=Slash|Status=100% chance of SlashDamage at magnitude 1 for 4 rounds.<br>100% chance of AccuracyDebuff at magnitude 5 for 4 rounds.<br>|Upgrades=AccuracyDebuffMag by 5<br>Charge by -350<br>Damage by 1.5<br>SlashDamageMag by 0.5}}[[Category:Slash powers]][[Category:Accuracydebuff inflicting powers]][[Category:Slashdamage inflicting powers]][[Category:AoE]][[Category:Hostile powers]]

Latest revision as of 00:03, 17 March 2017

Shower of Sparks stats
Type Damage over Time, Debuff Target Small AoE Enemy
Description Calling forth energy known to be in many creator machines, a flurry of red-hot sparks can be a useful, if not always effective power to command. In the worst case, it will always look good at parties.
Based on Sand Spray Template Slot:
Cooldown 3500 Charge time 850
Energy 11 Accuracy 75%
Damage 2 Slash at level 0
Statuses
100% chance of SlashDamage at magnitude 1 for 4 rounds.
100% chance of AccuracyDebuff at magnitude 5 for 4 rounds.
Training Upgrades
AccuracyDebuffMag by 5
Charge by -350
Damage by 1.5
SlashDamageMag by 0.5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Shower of Sparks/Extra Notes Edit notes