Difference between revisions of "Sharpest"

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{{Recipe Modifier|name=Sharpest|desc=What makes things better? The power to cut, pierce, prick, and generally make things bleed. Add spikes to your armor, hone that daggers edge, and give your patients something to really cry about.|cred=200%|xp=200%|ingredients=None|salvage=200%|istats=100% chance of SlashDamage at magnitude 0.1 for 9 rounds.<br>100% chance of DebuffClear at magnitude 12 for 1 rounds.<br>100% chance of SlashDamage at magnitude 1.5 for 7 rounds.<br>100% chance of PhysicalDamageReturn at magnitude 10 for 20 rounds.<br>Penetration of +2.5|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Passive Ally Status Modifier]][[Category:Penetration Modifier]]
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{{Recipe Modifier|name=Sharpest|desc=What makes things better? The power to cut, pierce, prick, and generally make things bleed. Add spikes to your armor, hone that daggers edge, and give your patients something to really cry about.|cred=+200%|xp=+200%|ingredients=None|salvage=+200%|istats=100% chance of SlashDamage at magnitude 0.1 for 9 rounds.<br>100% chance of DebuffClear at magnitude 12 for 1 rounds.<br>100% chance of SlashDamage at magnitude 1.5 for 7 rounds.<br>100% chance of PhysicalDamageReturn at magnitude 10 for 20 rounds.<br>Penetration of +2.5|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Passive Ally Status Modifier]][[Category:Penetration Modifier]]

Latest revision as of 00:03, 22 July 2017

Sharpest stats
Description What makes things better? The power to cut, pierce, prick, and generally make things bleed. Add spikes to your armor, hone that daggers edge, and give your patients something to really cry about.
Crown Cost
200%
XP Cost
200%
Ingredients None
Materials +200%
Crafting Skills None
Item Stats 100% chance of SlashDamage at magnitude 0.1 for 9 rounds.
100% chance of DebuffClear at magnitude 12 for 1 rounds.
100% chance of SlashDamage at magnitude 1.5 for 7 rounds.
100% chance of PhysicalDamageReturn at magnitude 10 for 20 rounds.
Penetration of +2.5

Sharpest/Extra Notes Edit notes