Difference between revisions of "Ser'ther"

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* Bid: I bid you to purify.
 
* Bid: I bid you to purify.
 
* Offer: I offer you clarity and health.
 
* Offer: I offer you clarity and health.
* Purpose: You will preserve the natural order as it should be, bringing back to balance that which has strayed or broken. Take only what you need and the natural order shall provide.
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* Purpose: While you will be a paragon of my own crystal clearness, you will abide by and upkeep the perfection of disorder of the world. The natural order, messy as it may seem, is vital for the life blood and vitality of the world.
 
* Gift: Followers of the Serpent receive a living wooden staff to represent their connection to nature, the head of which blooms, leafs, and sheds similar to a normal branch with the seasons. Woods like birch or willow are common being associated with water and/or renewal but nearly any sort of wood is possible.
 
* Gift: Followers of the Serpent receive a living wooden staff to represent their connection to nature, the head of which blooms, leafs, and sheds similar to a normal branch with the seasons. Woods like birch or willow are common being associated with water and/or renewal but nearly any sort of wood is possible.
* Mark: Ser'ther's followers take after the water which the serpent forms himself out of. Moving with fluid grace, perfect balance, and often times an utter aura of calm. Yet it should be noted that even the most placid or cheerful of rivers can hide a raging undercurrent. They also seem to have an uncanny knowledge of how to find nature's bounty underwater.
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* Mark: Even when knee deep in a swamp or running through brambles, followers of Ser'ther find that the crystal clarity of their patron shines through. Mud refuses to cling to them, and their clothes remain fresh looking and smelling no matter how vigorously they strain in their duties. Their movements grow more graceful and supple, like that of the water serpent, as they grow more attuned with the water spirit.
 
===Benefits===
 
===Benefits===
* By touching the staff to liquid or its container followers can purify it to safe, drinkable water. They can only affect liquid within a certain, continuous radius of where the staff touches, and when the staff is taken away the changes persist, but the water can be re-contaminated if the contamination source/liquid is still present. Excessive use of this within improper habitats in the wild may draw rebuke from Ser'ther.
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* By touching the staff to liquid or its container followers can purify it to safe, drinkable water. They can only affect liquid within a certain, continuous radius of where the staff touches, and when the staff is taken away the changes persist, but the water can be re-contaminated if the contamination source/liquid is still present. Excessive use that causes harm to local flora or fauna may draw rebuke from Ser'ther.
* Just as followers of Ser'ther can cleanse water so to does his power aid in cleansing and protecting the follower, providing a bonus to resist harmful toxins and unnatural influences. Also by spending hero points and wielding their staff the follower can take a penalty to their bonus to create a light silvery mist that allows their allies to benefit from the effect as well.
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* Just as followers of Ser'ther can cleanse water so to does his power aid in cleansing and protecting the follower, providing a bonus to resist harmful toxins and unnatural influences. This results in a +1 passively to the worshipper or allies close by against poison and disease effects. With a touch of their staff, they can spend hero points on behalf of their allies to aid with their rolls(+5 per, just as when you spend hero points on yourself).
** Has no effect on automated battles and is intended for scene's/story battles.
+
** If the caller of Ser'ther should fall victim to disease or poison themselves, they get a cummulative +1 per roll against it until it is eventually thrown off.
===Design Notes===
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[[Category:Spirits]][[Category:Elemental Court]]
* Haven't inserted values for the benefits as I have no clue what would be balanced.
 
* Was suggested that I might add a third benefit though for the moment I'm drawing a blank. I'd also rather get the current benefits approved first before adding yet more on.
 

Revision as of 20:53, 18 November 2013

Ser'ther

Ser'ther takes on the appearance of a serpent, made out of the water he holds domain over. When he appears Ser'ther prefers large bodies of water as that affects the size of his body, crackling ice when it is frozen, and when there is no water at all he forms as a serpentine, being sized mist. Some might say its vanity on his part yet others whisper its due to the spirit's deeper tie to the elements. Similarly his mood and power seems to change slightly with the seasons, being more languid in the winter and animated with the spring melt. He finds beings a curiosity with their strange ways and useful when it comes to correcting imbalances within the natural world, even if some of the imbalances are the fault of beings. Ser'ther has a particular dislike of Akros.

Basic Pact

  • Bid: I bid you to purify.
  • Offer: I offer you clarity and health.
  • Purpose: While you will be a paragon of my own crystal clearness, you will abide by and upkeep the perfection of disorder of the world. The natural order, messy as it may seem, is vital for the life blood and vitality of the world.
  • Gift: Followers of the Serpent receive a living wooden staff to represent their connection to nature, the head of which blooms, leafs, and sheds similar to a normal branch with the seasons. Woods like birch or willow are common being associated with water and/or renewal but nearly any sort of wood is possible.
  • Mark: Even when knee deep in a swamp or running through brambles, followers of Ser'ther find that the crystal clarity of their patron shines through. Mud refuses to cling to them, and their clothes remain fresh looking and smelling no matter how vigorously they strain in their duties. Their movements grow more graceful and supple, like that of the water serpent, as they grow more attuned with the water spirit.

Benefits

  • By touching the staff to liquid or its container followers can purify it to safe, drinkable water. They can only affect liquid within a certain, continuous radius of where the staff touches, and when the staff is taken away the changes persist, but the water can be re-contaminated if the contamination source/liquid is still present. Excessive use that causes harm to local flora or fauna may draw rebuke from Ser'ther.
  • Just as followers of Ser'ther can cleanse water so to does his power aid in cleansing and protecting the follower, providing a bonus to resist harmful toxins and unnatural influences. This results in a +1 passively to the worshipper or allies close by against poison and disease effects. With a touch of their staff, they can spend hero points on behalf of their allies to aid with their rolls(+5 per, just as when you spend hero points on yourself).
    • If the caller of Ser'ther should fall victim to disease or poison themselves, they get a cummulative +1 per roll against it until it is eventually thrown off.