Difference between revisions of "Rooted"

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{{Mutantpower|name=Rooted|desc=Sending out tendrils into the soil, you draw forth nutrition passively. Unfortuantely, this tether slows your motions and takes energy away from other matters, but it does allow for amazing feats of regeneration.|basepower=Rooted Template|powertype=Toggle Buff|target=Self NoAoE|slot=|energy=1|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Regen at magnitude 1 for 10 rounds.<br>100% chance of Haste at magnitude -10 for 10 rounds.<br>100% chance of Defense at magnitude -5 for 10 rounds.<br>100% chance of KnockdownResist at magnitude 1 for 10 rounds.<br>|Upgrades=DefenseMag by 2<br>Energy by -0.25<br>HasteMag by 3<br>KnockdownResistMag by 1<br>RegenMag by 0.5}}[[Category:Defense inflicting powers]][[Category:Haste inflicting powers]][[Category:Knockdownresist inflicting powers]][[Category:Regen inflicting powers]][[Category:Toggle]][[Category:Friendly powers]]
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{{Mutantpower|name=Rooted|desc=Sending out tendrils into the soil, you draw forth nutrition passively. Unfortuantely, this tether slows your motions and takes energy away from other matters, but it does allow for amazing feats of regeneration.|basepower=Rooted Template|powertype=Toggle Buff|target=Self NoAoE|slot=|energy=1|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Regen at magnitude 1 for 10 rounds.<br>100% chance of Charge at magnitude -10 for 10 rounds.<br>100% chance of Defense at magnitude -5 for 10 rounds.<br>100% chance of KnockdownResist at magnitude 1 for 10 rounds.<br>|Upgrades=ChargeMag by 3<br>DefenseMag by 2<br>Energy by -0.25<br>KnockdownResistMag by 1<br>RegenMag by 0.5}}[[Category:Charge inflicting powers]][[Category:Defense inflicting powers]][[Category:Knockdownresist inflicting powers]][[Category:Regen inflicting powers]][[Category:Toggle]][[Category:Friendly powers]]

Latest revision as of 00:03, 12 May 2017

Rooted stats
Type Toggle Buff Target Self NoAoE
Description Sending out tendrils into the soil, you draw forth nutrition passively. Unfortuantely, this tether slows your motions and takes energy away from other matters, but it does allow for amazing feats of regeneration.
Based on Rooted Template Slot:
Cooldown 6000 Charge time 300
Energy 1 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Regen at magnitude 1 for 10 rounds.
100% chance of Charge at magnitude -10 for 10 rounds.
100% chance of Defense at magnitude -5 for 10 rounds.
100% chance of KnockdownResist at magnitude 1 for 10 rounds.
Training Upgrades
ChargeMag by 3
DefenseMag by 2
Energy by -0.25
KnockdownResistMag by 1
RegenMag by 0.5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Rooted/Extra Notes Edit notes