Difference between revisions of "Rogue"

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|[[Traps and Locks]]||0.6 per level||21 max
 
|[[Traps and Locks]]||0.6 per level||21 max
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|[[Underworld]]||0.3 per level||10.5 max
 
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=Soul Powers=
 
=Soul Powers=
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* Aggro(100% chance of -10 magnitude for 20 rounds)
 
* Aggro(100% chance of -10 magnitude for 20 rounds)
 
* Attack(100% chance of 0.5 magnitude for 20 rounds)
 
* Attack(100% chance of 0.5 magnitude for 20 rounds)
{{:Rogue/Extra_Notes}}
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{| class="wikitable"
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| Accuracy
 +
| 1
 +
|-
 +
| Avoidance
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| 2
 +
|-
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| Bleeding
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| 2
 +
|-
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| Damage
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| 1
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|-
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| Durability
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| 1
 +
|-
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| Fast Loading
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| 1
 +
|-
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| Penetration
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| 2
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|-
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| Scavenger
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| 1
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|-
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| Speed
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| 3
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|}{{:Rogue/Extra_Notes}}
  
 
[{{fullurl:Rogue/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]]
 
[{{fullurl:Rogue/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]]

Latest revision as of 00:02, 1 November 2019

Rogue

"You never want them to know you are coming. You duck in and out until they're dead of a million wounds."
-
The Rogue is content to stay out of the way of the enemy, dealing damage and weakening a single enemy. Rogues are masters of damage. As they grow, they are able to attack faster, attack through armor, and even leave damage on the enemy from their attacks.
Rogue is another wide classification. A rogue is often a master of precision and quick striking. They utilize any number of weapons from the rapier to the knife to the bow to the crossbow. Fencers, archers, cutpurses, marksmen, assassins are all good examples of rogues.

Proficiencies

Air Magic 0.3 per level 10.5 max
Athletics 1 per level 35 max
Direction 0.4 per level 14 max
History 0.4 per level 14 max
Light Armor 0.4 per level 14 max
Light Weapons 1 per level 35 max
Marksmanship 0.6 per level 21 max
Medicine 0.2 per level 7 max
Misdirection 0.4 per level 14 max
Moderate Armor 0.8 per level 28 max
Moderate Weapons 0.4 per level 14 max
Stealth 0.5 per level 17.5 max
Traps and Locks 0.6 per level 21 max
Underworld 0.3 per level 10.5 max

Soul Powers

Level 1 Wounded Target
Level 10 Cloak and Dagger
Level 15 Dive for Cover
Level 20 Envenomed Backstab
Level 30 Annihilation

Combat Skills

Level 2 Speed
Level 4 Durability
Level 7 Avoidance
Level 9 Accuracy
Level 12 Scavenger
Level 14 Penetration
Level 16 Bleeding
Level 19 Damage
Level 21 Fast Loading
Level 23 Speed
Level 25 Penetration
Level 28 Avoidance
Level 32 Speed
Level 34 Bleeding

Built in Status

  • Haste(100% chance of 5 magnitude for 20 rounds)
  • Aggro(100% chance of -10 magnitude for 20 rounds)
  • Attack(100% chance of 0.5 magnitude for 20 rounds)
Accuracy 1
Avoidance 2
Bleeding 2
Damage 1
Durability 1
Fast Loading 1
Penetration 2
Scavenger 1
Speed 3
Rogue/Extra Notes

Edit notes