Difference between revisions of "Rogue"

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{| class="wikitable"  
 
{| class="wikitable"  
 
|-
 
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|[[Air Magic]]|0.3 per level|9 max
+
|[[Air Magic]]||0.3 per level||9 max
 
|-
 
|-
|[[Direction]]|0.4 per level|12 max
+
|[[Direction]]||0.4 per level||12 max
 
|-
 
|-
|[[Light Armor]]|0.4 per level|12 max
+
|[[Light Armor]]||0.4 per level||12 max
 
|-
 
|-
|[[Light Weapons]]|1 per level|30 max
+
|[[Light Weapons]]||1 per level||30 max
 
|-
 
|-
|[[Marksmanship]]|0.6 per level|18 max
+
|[[Marksmanship]]||0.6 per level||18 max
 
|-
 
|-
|[[Medicine]]|0.2 per level|6 max
+
|[[Medicine]]||0.2 per level||6 max
 
|-
 
|-
|[[Misdirection]]|0.4 per level|12 max
+
|[[Misdirection]]||0.4 per level||12 max
 
|-
 
|-
|[[Moderate Armor]]|0.8 per level|24 max
+
|[[Moderate Armor]]||0.8 per level||24 max
 
|-
 
|-
|[[Moderate Weapons]]|0.4 per level|12 max
+
|[[Moderate Weapons]]||0.4 per level||12 max
 
|}
 
|}

Revision as of 00:30, 21 October 2012

Rogue

"You never want them to know you are coming. You duck in and out until they're dead of a million wounds."
-
The Rogue is content to stay out of the way of the enemy, dealing damage and weakening a single enemy. Rogues are masters of damage. As they grow, they are able to attack faster, attack through armor, and even leave damage on the enemy from their attacks.
Rogue is another wide classification. A rogue is often a master of precision and quick striking. They utilize any number of weapons from the rapier to the knife to the bow to the crossbow. Fencers, archers, cutpurses, marksmen, assassins are all good examples of rogues.

Proficiencies

Air Magic 0.3 per level 9 max
Direction 0.4 per level 12 max
Light Armor 0.4 per level 12 max
Light Weapons 1 per level 30 max
Marksmanship 0.6 per level 18 max
Medicine 0.2 per level 6 max
Misdirection 0.4 per level 12 max
Moderate Armor 0.8 per level 24 max
Moderate Weapons 0.4 per level 12 max