Difference between revisions of "Priest"

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{| class="wikitable"  
 
{| class="wikitable"  
 
|-
 
|-
|[[Direction]]||1 per level||30 max
+
|[[Creator Tech]]||0.4 per level||14 max
 
|-
 
|-
|[[Earth Magic]]||0.2 per level||6 max
+
|[[Direction]]||1 per level||35 max
 
|-
 
|-
|[[Heavy Armor]]||0.8 per level||24 max
+
|[[Earth Magic]]||0.2 per level||7 max
 
|-
 
|-
|[[Heavy Weapons]]||0.4 per level||12 max
+
|[[Heavy Armor]]||0.8 per level||28 max
 
|-
 
|-
|[[Leadership]]||0.5 per level||15 max
+
|[[Heavy Weapons]]||0.4 per level||14 max
 
|-
 
|-
|[[Marksmanship]]||0.3 per level||9 max
+
|[[History]]||1 per level||35 max
 
|-
 
|-
|[[Medicine]]||0.4 per level||12 max
+
|[[Leadership]]||0.5 per level||17.5 max
 
|-
 
|-
|[[Moderate Armor]]||0.5 per level||15 max
+
|[[Marksmanship]]||0.3 per level||10.5 max
 
|-
 
|-
|[[Moderate Weapons]]||0.7 per level||21 max
+
|[[Medicine]]||0.4 per level||14 max
 
|-
 
|-
|[[Shields]]||0.7 per level||21 max
+
|[[Moderate Armor]]||0.5 per level||17.5 max
 +
|-
 +
|[[Moderate Weapons]]||0.7 per level||24.5 max
 +
|-
 +
|[[Shields]]||0.7 per level||24.5 max
 
|}
 
|}
 
=Soul Powers=
 
=Soul Powers=
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|-
 
|-
 
|Level 10|| [[Creator Insight]]
 
|Level 10|| [[Creator Insight]]
 +
|-
 +
|Level 15|| [[Unrestricted Vision]]
 
|-
 
|-
 
|Level 20|| [[Spirited Charge]]
 
|Level 20|| [[Spirited Charge]]
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=Combat Skills=
 
=Combat Skills=
 
{| class="wikitable"  
 
{| class="wikitable"  
 +
|-
 +
|Level 2|| [[Support]]
 +
|-
 +
|Level 4|| [[Health]]
 +
|-
 +
|Level 7|| [[Lingering Kindness]]
 +
|-
 +
|Level 9|| [[Durability]]
 
|-
 
|-
 
|Level 12|| [[Warded]]
 
|Level 12|| [[Warded]]
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|-
 
|-
 
|Level 19|| [[Endurance]]
 
|Level 19|| [[Endurance]]
|-
 
|Level 2|| [[Support]]
 
 
|-
 
|-
 
|Level 21|| [[Damage]]
 
|Level 21|| [[Damage]]
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|Level 28|| [[Lingering Kindness]]
 
|Level 28|| [[Lingering Kindness]]
 
|-
 
|-
|Level 4|| [[Health]]
+
|Level 32|| [[Durability]]
 +
|-
 +
|Level 34|| [[Healing]]
 +
|}
 +
=Built in Status=
 +
* StatusBoost(100% chance of 3 magnitude for 20 rounds)
 +
* MaxHP(100% chance of 8 magnitude for 20 rounds)
 +
* HealGain(100% chance of 3 magnitude for 20 rounds)
 +
{| class="wikitable"
 +
| Damage
 +
| 1
 +
|-
 +
| Durability
 +
| 2
 +
|-
 +
| Endurance
 +
| 1
 +
|-
 +
| Healing
 +
| 1
 +
|-
 +
| Health
 +
| 2
 +
|-
 +
| Lingering Kindness
 +
| 2
 +
|-
 +
| Rage
 +
| 1
 +
|-
 +
| Readiness
 +
| 1
 
|-
 
|-
|Level 7|| [[Lingering Kindness]]
+
| Support
 +
| 2
 
|-
 
|-
|Level 9|| [[Durability]]
+
| Warded
|}
+
| 1
 +
|}{{:Priest/Extra_Notes}}
 +
 
 +
[{{fullurl:Priest/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]]

Latest revision as of 00:02, 1 November 2019

Priest

"Come my brethen. Follow me into battle."
-
The Priest is a focus for a party. They stand tall in their heavy armor and resist all damage while inspiring those around them to fight. A Priest's words and will 'heal' damage as well as make those around them fight more efficiently. A Priest does not get the ability to draw attacks as Fighters do, but they are able to stand against heavy damage to some degree.
Priests those who inspire and lead, not necessarily priests, but anyone whose will is strong enough and charisma great enough that they inspire those around them to greatness.

Proficiencies

Creator Tech 0.4 per level 14 max
Direction 1 per level 35 max
Earth Magic 0.2 per level 7 max
Heavy Armor 0.8 per level 28 max
Heavy Weapons 0.4 per level 14 max
History 1 per level 35 max
Leadership 0.5 per level 17.5 max
Marksmanship 0.3 per level 10.5 max
Medicine 0.4 per level 14 max
Moderate Armor 0.5 per level 17.5 max
Moderate Weapons 0.7 per level 24.5 max
Shields 0.7 per level 24.5 max

Soul Powers

Level 1 Smite
Level 10 Creator Insight
Level 15 Unrestricted Vision
Level 20 Spirited Charge
Level 30 Glorious Martyr

Combat Skills

Level 2 Support
Level 4 Health
Level 7 Lingering Kindness
Level 9 Durability
Level 12 Warded
Level 14 Readiness
Level 16 Rage
Level 19 Endurance
Level 21 Damage
Level 23 Support
Level 25 Health
Level 28 Lingering Kindness
Level 32 Durability
Level 34 Healing

Built in Status

  • StatusBoost(100% chance of 3 magnitude for 20 rounds)
  • MaxHP(100% chance of 8 magnitude for 20 rounds)
  • HealGain(100% chance of 3 magnitude for 20 rounds)
Damage 1
Durability 2
Endurance 1
Healing 1
Health 2
Lingering Kindness 2
Rage 1
Readiness 1
Support 2
Warded 1
Priest/Extra Notes

Edit notes