Difference between revisions of "Priest"

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=Priest=
 
=Priest=
"Come my brethen. Follow me into battle."<br>-<br>The Priest is a focus for a party. They stand tall in their heavy armor and resist all damage while inspiring those around them to fight. A Priest's words and will 'heal' damage as well as make those around them fight more efficiently. A Priest does not get the ability to draw attacks as Fighters do, but they are able to stand against heavy damage to some degree.<br>%tPriests those who inspire and lead, not necessarily priests, but anyone whose will is strong enough and charisma great enough that they inspire those around them to greatness.
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"Come my brethen. Follow me into battle."<br>-<br>The Priest is a focus for a party. They stand tall in their heavy armor and resist all damage while inspiring those around them to fight. A Priest's words and will 'heal' damage as well as make those around them fight more efficiently. A Priest does not get the ability to draw attacks as Fighters do, but they are able to stand against heavy damage to some degree.<br>     Priests those who inspire and lead, not necessarily priests, but anyone whose will is strong enough and charisma great enough that they inspire those around them to greatness.
  
 
=Proficiencies={| class="wikitable"  
 
=Proficiencies={| class="wikitable"  

Revision as of 00:23, 21 October 2012

Priest

"Come my brethen. Follow me into battle."
-
The Priest is a focus for a party. They stand tall in their heavy armor and resist all damage while inspiring those around them to fight. A Priest's words and will 'heal' damage as well as make those around them fight more efficiently. A Priest does not get the ability to draw attacks as Fighters do, but they are able to stand against heavy damage to some degree.
Priests those who inspire and lead, not necessarily priests, but anyone whose will is strong enough and charisma great enough that they inspire those around them to greatness.

=Proficiencies={| class="wikitable" |- |Direction|1 per level|30 max|- |Earth Magic|0.2 per level|6 max|- |Heavy Armor|0.8 per level|24 max|- |Heavy Weapons|0.4 per level|12 max|- |Leadership|0.5 per level|15 max|- |Marksmanship|0.3 per level|9 max|- |Medicine|0.4 per level|12 max|- |Moderate Armor|0.5 per level|15 max|- |Moderate Weapons|0.7 per level|21 max|- |Shields|0.7 per level|21 max|}