Difference between revisions of "Optimization Guide"

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'''Recommended Items:'''
 
'''Recommended Items:'''
 
* [[Short Bow]]([[Venomous]]/[[Creator Inspired]]/[[Heaviest]] = 83 base damage over 4 rounds)
 
* [[Short Bow]]([[Venomous]]/[[Creator Inspired]]/[[Heaviest]] = 83 base damage over 4 rounds)
*             ([[Debuff A]]/[[Debuff B]]/[[Heaviest]]) = Applying 2 strong debuffs and receiving 2 strong buffs at the same time.
+
* [[Short Bow]]([[Debuff A]]/[[Debuff B]]/[[Heaviest]]) = Applying 2 strong debuffs and receiving 2 strong buffs at the same time.
  
 
* [[Swift Sword]] ([[Guided]]/[[Heavier]] Optimized for Windrunners, it provides a lot of damage and buffing power)
 
* [[Swift Sword]] ([[Guided]]/[[Heavier]] Optimized for Windrunners, it provides a lot of damage and buffing power)

Revision as of 13:40, 22 August 2014

Every soul is a good soul. But some are better than others at doing their job. This is an attempt at systematically classifying every combat soul, and contains some tips for proper optimization.

Army Magician

Pros:

  • Extremely high raw damage output. (4th highest in game at 155% damage dealt)
  • Excellent DoT damage
  • High, Specialized Affinities
  • Strong Skills
  • Potent AoE

Cons:

  • Poor HP
  • Poor access to armor
  • Low defenses
  • Low accuracy
  • Has no natural healing mechanism


Recommended Secondary Souls:

Avoid:

  • Cover souls (Fighter, Crusader)
  • Fire souls (Lightning caller!!)

Building souls for Army Magician is very simple. Avoid high fire/air magic overlaps and focus on shoring up the extreme weaknesses of this DPS centric soul. Cover makes you take damage for allies. Avoid!!

Recommended Items:

Recommended Dedications

Optimal:

  • Sphinx (Damagebuff + Technical on the Answer)
  • Phoenix (Healing + free Revive)
  • Elementalist (Tank pet or Healing pet)

Ok:

  • Elemental Dragon (Some resists)
  • Siren (AoEguard in party to take less damage)
  • Cerebrus (DoT attack + some resists)

Avoid:

  • Kraken (AoEmod capped at +1 target. -damagebuff hurtful)
  • Kirin (Cover)

Bard

Berserker

Cannoneer

Champion of light

Crusader

Dark Knight

Windrunner

Pros:

  • Decent damage dealer
  • Light Weapons (No energy problems or cooldown issues)
  • High Athletics (No energy issues)
  • Strong at Repeats (2 attack, high accuracy, has 2 flurry. Has access to Guided)
  • Fast cooldowns

Cons:

  • Below average base damage potential (127%)
  • Poor access to armor
  • Low defenses
  • Has no natural healing mechanism
  • Weak soul powers


Recommended Secondary Souls:

Avoid:

  • Light weapons classes (Large overlap in proficiencies)
  • Cover souls (Crusader, Fighter)

Windrunner is a very specialized class. As a light weapons class, it never runs into cooldown issues. As of such, avoid picking classes that have many active skills to deal damage as they will not fit into a strong light weapons rotation. It has a niche role providing defense debuffs with guided longbow and hand crossbow that no other class can provide.

Recommended Items:


Recommended Dedications

Optimal:

  • Sphinx (Damagebuff + Technical on the Answer)
  • Phoenix (Healing + free Revive)
  • Elementalist (Tank pet or Healing pet)
  • Kraken (Free AoE proc chance + technical)
  • 3d Magister (Can sustain heavy energy cost on toggle)
  • Spyguard (Very potent repeat attack actually worth using)

Ok:

  • Elemental Dragon (Some resists)
  • Siren (AoEguard in party to take less damage)
  • Cerebrus (some resists)

Avoid:

  • Kirin (Cover)
  • Basilisk (2 weak actives)