Multiplayer Updates

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Revision as of 00:05, 5 March 2017 by RustBot (talk | contribs) (Auto update)
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[Update] Nuku says, "Good news, wounds now scale with level. Bad news, only +health has been informed of this and things that hit you with wounds still scale ahead of time... ooops. On it."

[Update] Nuku says, "Alright, wounds all on the same page. All current wounds purged. Enjoy.<3"

[Update] Nuku says, "Respawning causes the correct number of wounds (1)"

[Update] Nuku says, "Negative wounds, they're silly. The code will be better about doing that from now on."

[Update] Nuku says, "Web combat should come unstock more easily on its own."

[Update] Script-Kitty Fauna says, "New stringparsing [if X carried/carried custom by Y <comparison> <value>]. Counts all the items that matches Y in name and engraved name, respectively, both equipped and in your inventory. On RuP, it additionally counts the items equipped on souls other than your current soul."

[Update] Avatar says, "Item (1488380315) placed onto the poll board by Fauna, called 'Spirit Lister - Format?. +poll/view Spirit Lister - Format? to look at and vote in this poll."

[Update] Script-Kitty Fauna says, "fixed a pair of exploits with the research page on the web-interface. No snooping at the results of uncompleted research, or seeing research that hasn't been unlocked yet."

[Update] Avatar says, "Poll 'Spirit Lister - Format?' has ended."

[Update] Nuku says, "Update for people doing +reward with a lot of high octane. If you do NOT trigger a high octane on a reward, you have a (high octanes remaining)% chance of using a high octane to get another reward immediately. If you don't have over 20 HOs, or get a high octane reward, this will not occur."

[Update] Nuku says, "Get a craftmod and have High Octane? It will always be upgraded!"

[Update] Nuku says, "* This is in +reward."

[Update] Nuku says, "Dropped craftmods from +reward with HO will no longer be no-drop, meaning they can be swapped around, but cost more to apply. Dropmods from HO will also ALWAYS be at least tier 2 (1% chance of T3!)"

[Update] Nuku says, "If you have all the +reward badges you can get, it simply will not roll another title result, period."

[Update] Script-Kitty Fauna says, "The training page on web will now show your actual level in a proficiency, instead of your effective proficiency."

[Update] Script-Kitty Fauna says, "the spirit command is now live. All currently known spirits, major and minor, have been added. If there's information that is missing or seems counterintuitive, feel free to let me know."

[Update] Script-Kitty Fauna says, "in theory, the item-generation library can now chain tasks. It is also capable of handling null-messages (meaning we can use it to silently give items, too)"

[Update] Script-Kitty Fauna says, "fixed a crash in the itemgeneration-code."

[Update] Nuku says, "You can no longer start patrols on the web with 0 patrol left."

[Update] Nuku says, "XP from RP nerfed."

[Update] Nuku says, "Social actions give dramatically increased xp."

[Update] Nuku says, "Cash gained from social actions also increased."

[Update] Nuku says, "Social actions now gives considerably more chances to raise your proficiency potential (500% to be exact)"

[Update] Nuku says, "* Make that 600%"

[Update] Code Worker Miorna says, "Removed wound tracking debug statement (wounds still happen, game just won't scream at everyone in a room when they do)."

[Update] Script-Kitty Fauna says, "fixed a bug in talkscript that was causing autoquests (fetchquests) to create instances instead."

[Update] Script-Kitty Fauna says, "Social actions, when done from web, will no longer trigger puzzles and softlock you. If you are currently softlocked, refreshing the page should fix that."

[Update] Script-Kitty Fauna says, "Social actions, when done from web, now actually scale their reward based on the cost of the SA, like it does when done in-game. The recent increase in payout has also been added to the web-version."

[Update] Nuku says, "In theory, the web should now check all of your alts for battery recharging purposes, meaning you do not have to bounce between alts on the web just to get a recharge, just one alt checking should be good enough."

[Update] Nuku says, "The puzzler bows to public demand. He will cap the value of salvage at 500 of the local currency instead of 1000."

[Update] Nuku says, "Warded combat skill can now only fire the debuff clear at most once a round. This affects enemies more than PCs, but both are impacted."

[Update] Nuku says, "You can now dismiss all to send all currently summoned minions away at once!"

[Update] Script-Kitty Fauna says, "You can now make +rooms in combat-zones, so long as you're not in combat. (Still requires a Privacy Screen or sufficient account-level). Note that you cannot search for enemies in the resulting room."

[Update] Code Worker Miorna says, "The Tell command will no longer flub and look confused if you use it in a room with an exit that has the letter 'P' in it."

[Update] Script-Kitty Fauna says, "Spirits is now an alias for spirit."

[Update] Nuku says, "ooc command now handles spaces after the : better, as in ooc : test. now works better."

[Update] Nuku says, "pub : test no longer displays oddly."

[Update] Script-Kitty Fauna says, "help spirits is a thing now."

[Update] Nuku says, "Fixed a bug that caused judges gaining a level to get no message about it."

[Update] Code Worker Miorna says, "You can no longer renew if you are at 0 or less hit points."

[Update] Script-Kitty Fauna says, "You can no longer put periods in RP-log-names. The wiki seems to really not like those."

[Update] Nuku says, "list edges command now shows your total remorts."

[Update] Nuku says, "Crash in status command cleared."

[Update] Kobalt says, "Recipes and Recipe modifiers have been updated for the various damage types they deal, including DoT."

[Update] Kobalt says, "All Talents and Powers have been updated to represent the newer damage types. This includes DoT, but it does not include DamageReturn and DamageResist with Physical or Energy. If any powers have an unrecognized DoT still, please, le us know in a +request."

[Update] Script-Kitty Fauna says, "web-interface social actions will now give the same amount of potential as in-game ones do."

[Update] Script-Kitty Fauna says, "Due to the conclusion of the ironstead saga, the staff-scene requirement for the Dark Spirits research has been filled."

[Update] Nuku says, "It is now possible to delete bugged gear items without manual prop tweaking!"

[Update] Nuku says, "When a web combat is created, it now has 30 seconds to 'stabilize' before the code throws up its hands and gives up. This instead of basically 0 seconds. Combat should begin much more reliably on the web."

[Update] Script-Kitty Fauna says, "Tables on the web-interface now look proper."

[Update] Script-Kitty Fauna says, "The needitem function in talkscripting (the one that has you turn in items) will no longer accept chained items, meaning you can saveguard items from being taken by applying a Tiny Chain to them. Note that it will still take items in ascending order from your inventory. (if the item in slot 1 matches, and the item in slot 10 matches, it'll take the item in slot 1 first)"

[Update] Nuku says, "Two new edges for you. Persistent Malignance and its greater cousin."

[Update] Nuku says, "+census remort added"

[Update] Script-Kitty Fauna says, "'needitem' function wasn't actually checking if you had the required items. That's fixed now. Whoops."

[Update] Nuku says, "Fixed a bug that could cause errors due to the new edge (oops)."

[Update] Nuku says, "Pools can now be filled with more than they need, if you want to get a particular reward in that pool (say a badge is offered at 25 and only 20 is needed, you can put in 25 and get that badge)."

[Update] Nuku says, "Any excess amount of makolunardollars put into pools is now recorded. They will be used shortly (pending coding) but they are tracked."

[Update] Nuku says, "Excess amounts in pools that have been recorded will inflate future donations to the pools automagically!"

[Update] Nuku says, "When doing web puzzles, it will only trigger patrol refresh if you're lower on patrol energy. It will also restore more patrol points."

[Update] Nuku says, "Fixed a bug that could cause pets to appear with no powers (boooo)"


Full archive of updates can be found in the Multiplayer Updates Archive