Difference between revisions of "Multiplayer Updates"

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{{:Automated_Multiplayer_Updates/2018_July}}
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{{:Automated_Multiplayer_Updates/2018_August}}
 
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=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=
 
=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=

Revision as of 00:00, 2 August 2018


[Update] Replace Cartridge Hinoserm says, "ProtoMUCK 2.1a0.6.13: Added CALLERS array item to GETPIDINFO prim; contains a list array of DBREFs indicating the call chain for the requested PID. Can be empty (e.g. triggered via AUTOSTART, cron, etc). [Update will be installed after next restart]"

[Update] Replace Cartridge Hinoserm says, "ProtoMUCK 2.1a0.6.14: Added KINSTCNT item to GETPIDINFO. Returns the total number of instructions divided by 1000 (as a float)."

[Update] Replace Cartridge Hinoserm says, "ProtoMUCK 2.1a0.6.14: Added TIMERS item to GETPIDINFO. Dict array containing list of pending timers for a PID in the format "TIMER.NAME":[next run time as int]."

[Update] Replace Cartridge Hinoserm says, "ProtoMUCK 2.1a0.6.14: Fixed potential crash in admin command @regexcache."

[Update] Nuku says, "The effect of Enduring Malice on DoT duration/magnitude lessened."

[Update] Nuku says, "Last tweak to DoTs removed (it was in the wrong place). Adjustment is as follows: Before, Enduring Malice had 70%, Damage had 30%, and Speed had 10% ratio on making DoTs burn faster and harder. Enduring Malice is now 35% and Tactician has joined the crew at 35%."

[Update] Nuku says, "Color added for when a critter suffers an especially strong DoT tick vs its maxhp."

[Update] Replace Cartridge Hinoserm says, "Fixed a caching issue with web avatar generation that was causing a minor slowdown."

[Update] Nuku says, "Tweak done to make the core power engine a bit faster."

[Update] Nuku says, "The basic display of 'so and so hit whatsherface with a power for some damage' has been radically engineered. Tell me what you think after trying it a bit."

[Update] Nuku says, "The appearance of combat revised and tightened for increased pleasure."

[Update] Nuku says, "Lots, tons, of in-combat things pushed over to the new form of display."

[Update] Crystallographic Hexaferrum says, "Web Social Actions should now clean up after themselves, and in all likelihood, maybe prevent you from spamming fifty thousand of them at once."

[Update] Replace Cartridge Hinoserm says, "Chat logs (e.g. 'PAGE #LAST', 'OOC #LAST' and 'POT') will now be expunged when they reach 6 months of age."

[Update] Nuku says, "Prreeettty much all of the combat messages now conform to the new layout, yayyyy."

[Update] Nuku says, "XP gained when you are less then 3 levels below max level and smashing something 5+ levels over you adjusted."

[Update] Nuku says, "Sorry, MORE than 3 levels below max level."

[Update] Nuku says, "In theory, combat sped up."

[Update] Nuku says, "XP gains while mentored _down_ reduced. It was always meant to be a way to join your lesser-abled buddies and help them past a tough fight, not an ideal way to gain xp."

[Update] Nuku says, "ATB now does what I set out to do. It advances as much as it needs to, by a little or a lot to get to the next turn."

[Update] Nuku says, "Damage revised, its bonus now applies in half to the first hit of repeats."

[Update] Nuku says, "Big tweak. So, damage back to its previous numbers ( / 5), buutttt! Now it affects all hits, repeated or not, woo! If it's a repeat, initial hit or followup, your damage rating is averaged with flurry to determine your 'effective' damage for the purpose of the effect."

[Update] Nuku says, "Fixed a ker-huge bug wherein an NPC could be slapped with effects that sap its energy, despite not using any, and thus be unable to DO anything, and then grind combat to a halt."


Full archive of updates can be found in the Multiplayer Updates Archive