Difference between revisions of "Multiplayer Updates"

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{{:Automated_Multiplayer_Updates/2018_May}}
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{{:Automated_Multiplayer_Updates/2018_June}}
 
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=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=
 
=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=

Revision as of 00:00, 2 June 2018


[Update] Nuku says, "ATB restored to 100 tick default, skipping only while all-charging."

[Update] Nuku says, "wwf is not alphabetical."

[Update] Nuku says, "Our first two complimentary statuses are now a thing, ready to be examined and toyed with. LockedOn and Shaken, from Accuracy and AccuracyDebuff. Only active powers will inflict them. LockedOn gives you a 20% chance of scoring a 0% dodge (total hit). Being shaken gives you a 20% chance of completely missing (100% dodge). Have both? They cancel out."

[Update] Nuku says, "More will be coming later."

[Update] Nuku says, "If you are using a complimented status on someone who is not you, the duration of the status is increased by your lingering kindness or enduring malice (depending on if it is a debuff or not) by 0.5 rounds per skill point."

[Update] Nuku says, "Self and Ally powers no longer check for the new statuses (Since accuracy is not a thing at that point)"

[Update] Nuku says, "http://wiki.flexiblesurvival.com/w/Statuses updated with the two new statuses."

[Update] Nuku says, "If a power is giving a negative amount of a status, it will NOT be checked for complimentary statuses."

[Update] Nuku says, "If the status of a triggering power has a duration below 3 rounds, it will have a default complimentary status of 0 rounds (still modified by combat skills). If it is 5+, it will have a default of 2 rounds. 10+? 4 rounds. 20+?! 6 rounds."

[Update] Nuku says, "The increase in base duration is lowered to 2 if 5+, 3 if 10+, and 4 if 20+."

[Update] Nuku says, "New complementary statuses, Energetic and Lethargic. They increase/decrease charge amount per given amount of tick by 20%, stacking with all other forms of haste."

[Update] Nuku says, "Toggles were not refreshing properly in combat. This is fixed."

[Update] Nuku says, "Energetic/Lethargic comes from Haste/Charge(and their debuff variants)"

[Update] Nuku says, "If you score a locked on and the enemy manages a dodge/roll at that exact moment, instead of completely overriding it, it now averages the result (So a complete dodge and a lockon at once = 50% dodge) (A roll + lockon = 25% dodge)"

[Update] Nuku says, "Toggles fire 1/round. Passives fire 1/5 rounds. This has been debugged and confirmed."

[Update] Nuku says, "Energetic made a touch more energetic to match what lethargic takes."

[Update] Nuku says, "Betwitched now reverses incoming complementary debuffs, giving you the positive version for 20% of the duration per point."

[Update] Nuku says, "The presence of socialite combat skill in your party increases xp gains from combat sources by 5% per combat skill point presence (multiple people with it will stack merrily). This applies even if you do not have socialite yourself. It's so much easier to learn in a friendly environment."

[Update] Master Of Science Fauna says, "the 13th of October has been added to the system as the King's Official Birthday."

[Update] Master Of Science Fauna says, "Note: This is not actually the King's birthday, but rather, coincides with the birthday of Sandra Good, the first Good Queen."

[Update] Nuku says, "If you have socialite and you bop an enemy (has to be a direct or repeat hit, not DoT) and they are below 7.5% hp per socialite level (adjusted by rank), they give up on the spot, giving you the full rewards for defeating them."

[Update] Nuku says, "When searching, your points of the driven combat skill now discount how much patrol energy you use when you do so. It takes 5% less per point. This is percentage based, so mega fights will save more energy appropriately."

[Update] Nuku says, "Warded now shields you from 10% of incoming negative complementary status durations, to a max of 50% (Just in case you ever got 6 warded somehow, or, you know, enemies)."

[Update] Nuku says, "Mysterious blank status in effect removed."

[Update] Nuku says, "When nuking perks within the first week of a CHARACTER's existence instead of your account, it is free. It also won't count those towards your first two freebies."

[Update] Nuku says, "Damagebuff now has complementary statuses (smashing/impotent) that increase/decrease the raw damage value of powers."

[Update] Nuku says, "Damage modification is 110% or 90% of raw damage value of the power. This changes that raw damage, affecting everything else."

[Update] Nuku says, "Every time a DoT should do damage, its raw magnitude is considered 10% higher if the attacker has smashing, -10% if they are impotent."

[Update] Nuku says, "You now have a chance of winning lotto tickets in +reward."

[Update] Nuku says, "Complementary status update: If you do not have support or tactician (for buff/debuff), you do not produce complementary statuses. Your support/tactician is averaged with your lingering kindness/enduring malice to determine how the duration of it is modified."

[Update] Nuku says, "Confusion now has a chance of interfering with the _first_ target, the person you aimed at originally, causing you to aim at a random friend or foe (determined randomly)"

[Update] Nuku says, "With pueblo-enabled clients, you can now click 'yeah' or 'no' in requests to place your vote in support/against."

[Update] Nuku says, "Having anyone in the party with scavenger should now trigger heals whenever an enemy is defeated, as well as a debuffclear. Testing is required."

[Update] Nuku says, "defense status used actively now inflicts evasive or exposed (depending on if it is a buff or debuff). Code incoming!"

[Update] Nuku says, "Exposed/Evasive work like LockedOn/Shaken, but for the defender. If you have one, it works just like the other. Having both is where things get interesting. If the target is exposed and the attacker is lockedon, they combine to the attacker's advantage, giving a 50% chance of a clean hit (instead of 20%). If they are counter (lockedon vs evasive), they cancel out."

[Update] Nuku says, "Energy/Physical damage return won't show up if it's too tiny (10 damage, levelmodded by the user's level)"

[Update] Nuku says, "NPCs automagically are considered to have support/tactician for purposes of firing off complementaries, meaning they will fire them."

[Update] Nuku says, "Roll with it/tar baby messages removed."

[Update] Nuku says, "When you roll with it, you now gain 0.5 or 0.25 rounds of Energetic status."

[Update] Nuku says, "If you bop a tar baby, you gain 0.5/0.25 rounds of lethargic."


Full archive of updates can be found in the Multiplayer Updates Archive