Difference between revisions of "Multiplayer Updates"

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=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=
 
=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=

Revision as of 00:05, 4 February 2017


[Update] Nuku says, "Every time you bop a mob and gain xp, it will check for possible auto level goodness."

[Update] Nuku says, "Powers/items/etc that have 'heal' in their type will specifically AVOID people with over 80% of their hit points. This should help heals get to allies that actually need it, especially in large parties with AoEs."

[Update] Script-Kitty Fauna says, "Shadows are now revealed at a glance"

[Update] Nuku says, "The new targeting AI will now -ignore- if the target is hurt or not for your primary target. If you specifically aim at someone, you must want to hit them."

[Update] Nuku says, "Some powers that had healing as a damage type but not a power type have been fixed with the most recent bugix and will start healing. Any time a power has healing for a damage type, it will heal, regardless of power type (which is how it should have been in the first place)."

[Update] Nuku says, "Regen, the status, no longer scales when being applied. It instead scales -as- it heals."

[Update] Nuku says, "Regen is changed, dramatically. It has no hard cap, and you heal every tick, for sure, every single one in combat. Equation: total mag / total mag + 10 * 15% of your max hp / 5 per tick. Having regenerating lowers that +10 by 2 each, making your regen status more valuable. We feel this equation will service us better, but do need feedback on how it actually performs 'in the field' as it were. It can be adjusted, of course. Regenerating still has its built in regeneration and that is untouched and unmodified."

[Update] Nuku says, "For sake of debug, it will now announce how much you are regenerating a round. This does not factor regen 'wasted' if you were not injured at the time."

[Update] Nuku says, "Effect of Regenerating changed. It now lowers that 10 in the equation by only -1 per point, but increases the 15% by 1 per point, which should make regenerating quite good at... regenerating. Go figure."

[Update] Nuku says, "Healing factor, the perk, is coded and raises the amount healed by 25%!"

[Update] Nuku says, "In an homage to City of Heroes, Radiation damage now inflicts HealGainDebuff."

[Update] Nuku says, "Mobs now regen slower if their rank is above boss level, proportional to their rank level. This does work in reverse, so a little enemy might actually regen something worth even noticing."

[Update] Nuku says, "Tweak to the last, it now looks specifically at the rankmod value for HP."

[Update] Nuku says, "joinpool random now favors, slighty, pools that are closer to finishing."

[Update] Nuku says, "Needs testing, but bewitched should now try to un-scale *damage before flipping it into regen."

[Update] Nuku says, "Dead targetting aoes should now specifically avoid trying to even include living things as a valid target, wasting AoE."

[Update] Code Worker Miorna says, "Bug found in Front Row preventing it from having its AreaBlock affects. Bug fixed."

[Update] Code Worker Miorna says, "Bug found in Front Row preventing it from having its AreaBlock affects. Bug fixed."

[Update] Replace Cartridge Hinoserm says, "The server was shut down to install firmware updates on the SSD disk array. This should address some data integrity concerns as well as a bug that was causing previously unexplained extreme I/O contention during some database operations."

[Update] Nuku says, "You will automagically level up, if auto level up is on, at 130% xp."

[Update] Nuku says, "In theory, powers should charge their energy on use, instead when they finish activating. Let me know how it works out."

[Update] Nuku says, "Statuses removed from turn display to make it a lot less cluttery doing combat. status and effect commands still exist for status checking glory."

[Update] Nuku says, "Back Row combat skill just got better. Before, it would count pets towards not being solo. Now, pets do not count, only actual other players. Enjoy!"

[Update] Nuku says, "Energy use fixed, for real. It will take it when you first use a power, and not panic if you're out of energy when it comes time to fire the power."

[Update] Nuku says, "Real estate now sends web notices instead of mail."

[Update] Nuku says, "Mobs with a rank higher than boss now have significantly less hit points. Enjoy this. There will be a terrible price to pay."

[Update] Nuku says, "The payment has been charged. Feedback appreciated."

[Update] Nuku says, "Mega battles, hit points slashed (on top of the recent slash), their rank raises slightly, and they're a little faster."

[Update] Nuku says, "Subtle tweak to non-combat, passive, power/item behavior to decrease load on the game."

[Update] Nuku says, "The new function of back row vs DoTs is tested and working. Enjoy! The rpinfo of back row is updated."

[Update] Nuku says, "Remorting no longer touches negative values."

[Update] Nuku says, "+re functions repaired, enjoy renting in peace."

[Update] Nuku says, "web command now obeys the same limit as other difficulty setting options."

[Update] Nuku says, "For HPBuffer penetration, accuracy is capped at 4, and damage at 3. Higher than those in either do not help with hpbuffer penetration."

[Update] Nuku says, "When smithing new chakra, your gemcrafting skill can yield huge bonuses to the end result, though you still have to use points to get an ideal chakra."

[Update] Nuku says, "Math: Can up to double the points spent for raw 'power' of the chakra. Every 30 points of gemcrafting gives +1 'bonus' to the chakra regardless. The only other way to get +1 bonus is 30 points spent. Those do stack (so up to +2 bonus). Bonus is separate from power. Stack it all to get the best chakra."

[Update] Nuku says, "In theory, if a status is about to be overwritten by a status with a lower mag, it will be quietly dropped. This requires testing."

[Update] Nuku says, "To help debug, the 'quietly' was made very loud."

[Update] Nuku says, "Damagebuff and Healing now have a shared scale. Both are now immune to high-ranking mob immunities entirely."

[Update] Nuku says, "Math: For positive damagebuff, (x+5)/(50+x) * 50 -- For negatives: (-x/(-x+5)) * -33 Add the result to 100, multiply by the damage/healing, and then divide by 100."

[Update] Nuku says, "DoTs now use the same scale for Damagebuff as direct damages."

[Update] Nuku says, "To allow damage values closer to what people are accustomed, new equation to damagebuff: ((x+5)/(x+100)) * 100"

[Update] Nuku says, "Craft bounty repaired."

[Update] Nuku says, "Salvage market repaired."

[Update] Nuku says, "Accuracy and Defense statuses now go head to head for supremacy directly, 1:1 The winner gets the prize and gets to influence the actual accuracy of the attack being used by up to +50% or down to -25% depending on the end result (the more above the target's defense, the closer to 50% and vice versa)."

[Update] Nuku says, "status now displays the result of accuracy or defense, though this assumes the enemy has none of the opposite to foil you. (that is, your accuracy % is only accurate on an enemy with no defense, and so vice verse)"

[Update] Nuku says, "Fixed a bug with DoTs that made lots of explosions."

[Update] Nuku says, "You should no longer be collecting these 'builder' 'nan eyes?' Whatever those are."

[Update] Nuku says, "Massive but unseen bug found in statusboost. Fixed."

[Update] Nuku says, "Statusboost now operates on a scale similiar to others. Math: (x/(x+10)) * 35, and * -25 for negative values."

[Update] Nuku says, "statusboost now displays its actual percentage value with the status command."

[Update] Nuku says, "Rather than boosting the power of negative statuses on powers (drawbacks), statusboost will inverse itself when handling them, reducing them instead. This will work if you're at negative statusboost too in the other direction."

[Update] Nuku says, "tport now requires 5000 monies if you are above level 10."

[Update] Nuku says, "Haste/Charge and Recharge now both use a new but identical to each other scale. Our goal for status equilibrium draws closer."

[Update] Nuku says, "Haste/charge/recharge now show in the status command their true effects."

[Update] Nuku says, "BIG NEWS! Debuffers, your life has changed, for the better I hope. Debuffs no longer hit 'immunity' when striking high-rank enemies. On the flip side, enemies don't take damage for clearing off debuffs. Debuffers actually debuff things instead of being a curious method of damage! Let there be cheering!"

[Update] Nuku says, "size now shows weight lift estimates with size #lift"

[Update] Nuku says, "Swapping classes dismisses pets."

[Update] Nuku says, "Alright, digging through accuracy/defense. Here's how it goes. Take the power's accuracy, add 10 per level over or sub 10 per level under the attacker is over the defender. Adjust for height (taller is badder!). Add 5 per accuracy combat skill point. If the target not the true target? (aoe) -5 per point of back row, -1 per AoEGuard Status up to 20, -1 per 2 up to 40. Alright, finally time for statuses! The user's accuracy status - the target's defense, then scaled ((x/x+100)*50) and applied. Add 2 per group improvement firing drills. (add complex adjustment for AoEs, not doing that this second). Alright, got all that? Great, now to hit with 0% dodge, reduce that number by 45 and that's your percent. Missed? Alright, roll again with no modifiers to get 25% dodge. Missed again? Shoot, fine, here, +30 to the roll, you have to hit and score a 50% dodge! You missed AGAIN?! Here, 75% dodge for you. Go back and train."

[Update] Nuku says, "After chatting on pub, the modifier for your height and for your level are now considered modifiers to accuracy/defense, meaning they can be combated with defense/accuracy more directly, and also obey the same sliding scale as the rest once everything is added together."

[Update] Nuku says, "Status command now factors in size into defense to give a more accurate number."

[Update] Nuku says, "You can no longer tar baby yourself."

[Update] Nuku says, "You are now shown your 25% dodge accuracy when you attack. [50%/60%] would be a 50% dodge and 60% accuracy."

[Update] Nuku says, "status now displays the true effect of maxhp, including size modifier."

[Update] Nuku says, "Debuffresist is now displayed accurately in status."

[Update] Nuku says, "Vampiric, the status/power stat, was not obeying vampiric, the combat skill. It now properly gives 50% at 0, 75% at 1, 100% at 2, and 125% at 3, as the rpinfo said it would."

[Update] Nuku says, "Vampiric given a gentle code scrubbing to be easier to read for future code work. It also displays accurately in status, already factoring your vampiric combat skill."

[Update] Nuku says, "When you revive from a power, you should fire off all your toggles prepare yourself instead of springing back up effectively naked and ready to die again."

[Update] Script-Kitty Fauna says, "+size #lift now respects unit preferences."

[Update] Nuku says, "After some refining, doing a 'list' in the elite store is now over ten times faster."

[Update] Nuku says, "You can now scale (scale)=(amount to test with) to test the scales."

[Update] Nuku says, "You can now effects #filter=specificstatus to see that specific status instead of everything, so effect #filter=defense for example."

[Update] Code Worker Miorna says, "Web options should include 5 again."

[Update] Code Worker Miorna says, "Whoopsy, forget that last one. My mistake."

[Update] Nuku says, "Major bug in NPC AI found and fixed. They will now use buffs and heals properly. This could also affect players on auto beyond what they put in for hard AI lines."

[Update] Nuku says, "Things in auto will no longer rapidly fire things with extremely low charge."

[Update] Nuku says, "strength lifting adjusted for people below normal (5) size."

[Update] Nuku says, "A new program to show off your amazing abs! Type lift to make a strength roll and see what that lets you do."

[Update] Script-Kitty Fauna says, "lift command now respects unit preferences."

[Update] Script-Kitty Fauna says, "*Note: It will broadcast to the room according to the lifter's unit-preferences. I might change that if I see a good way to do it, but for now, that's how it is."

[Update] Script-Kitty Fauna says, "lift command now broadcasts its output according to the reciever's preferences. That means that if bob prefers metric, and alice prefers imperial, that's what they get, regardless of which one of them uses the command."

[Update] Nuku says, "The lift command now rolls the highest of three -effective- proficiencies (as in it does check as per your current class), Athletics, Heavy Weapons, or Heavy armor. The highest of those is grabbed and rolled for your strength."

[Update] Nuku says, "Lift now estimates how much stuff you can load onto your back and what you can drag around."

[Update] Nuku says, "New, cheap, merit, rpinfo steady strength for reliable lifts."

[Update] Nuku says, "Since generic immunity and specific immunity are applied in two seperate steps, the immunity displayed in 'resist' was not always accurate. This has been fixed. No change to how it's calculated has occurred, just the display in resist."

[Update] Nuku says, "Specific damage immunity was not being applied to *Damage, this has been rectified. Immunity was also moved -after- cover."

[Update] Nuku says, "Fixed a bug that caused some repeats to not actually repeat."

[Update] Nuku says, "For experiment sake, the atb scale has been changed. 1000 = a round, as always, but it was counting in chunks of 200. It is not back to going at a finer scale of 100. How does it work? Lemme know!"

[Update] Nuku says, "More testing, base combat speed increased."

[Update] Nuku says, "Test is a failure, atb scale tuned back to 200."

[Update] Nuku says, "New group perk Weight Training."

[Update] Nuku says, "See rpinfo communal repair for a new group upgrade option."

[Update] Nuku says, "resist now works on mobs and pets."

[Update] Nuku says, "Status command now skips 'debuff' versions of statuses, since they're already reflected in the positive variation of themselves."

[Update] Nuku says, "Huge bug in status located. It wasn't counting the negative debuffs in the new, calculated, statuses. This is now fixed."

[Update] Nuku says, "Regen is now calculated out in status."

[Update] Nuku says, "The edge system is now live, if a little bare on content. You can now spend your remorts, losing them in favor of specific edges, which are much like perks, and even show up in +jnote much like they do. Unlike perks, there is no limit to them, save your willingness to keep reaching for them. Spent remorts do not give you the +1%/remort advantage, but do affect the xp/cash needed to level. More edges will come, promise, so you may want to sit on them for now. To see what we have, list edge, and rpinfo (edge). To actually get them, head to where you go to remort and you can buy edge (edge). While you are there, you can also list edges to get a nice list with prices and colors!"

[Update] Nuku says, "The first two edges, Fortitude, Minor and major, are now coded!"

[Update] Nuku says, "New edge, Patrol Reserves, increases your patrol cap by 50%."

[Update] Nuku says, "Edges now show their cost in rpinfo."

[Update] Nuku says, "Two new edges. Networker, Minor and major. Get more influence from roleplaying!(+50%/+100%, stacks)"

[Update] Script-Kitty Fauna says, "True Learning and True Learning, Greater edges temporarily removed from the system for balancing concerns. With some luck, we'll be able to crunch some numbers in the coming week, and restore them."

[Update] Script-Kitty Fauna says, "Nudged one of the item-requirements of the Dark Spirits research to signify it should come from a staff-scene."

[Update] Nuku says, "New edge, Reliable Titan. It has the side benefit of replacing heroic strength, making perk points available."

[Update] Nuku says, "list edges is now available anywhere, and shows how many remorts you have."

[Update] Nuku says, "In theory, +health will show what anyone is charging if you use it while they're charging something. Testing required."

[Update] Nuku says, "Charging report now confirmed operational."

[Update] Nuku says, "A wide bevvy of Expert Upkeeper edges now exist to remove upkeep as a concern."

[Update] Nuku says, "New edge, Social Financer."

[Update] Nuku says, "A helpfile for edges now exists."

[Update] Nuku says, "New edge, deep recharges."

[Update] Nuku says, "New edge, rewarded patience"

[Update] Nuku says, "New edge, Adaptive Resilience"

[Update] Nuku says, "Be all the healer you can be with the new edge, Emergency Heal."

[Update] Nuku says, "A bevvy of new edges created, (damage type) mastery. Allows you to ignore the first 7.5 points of immunity a target has against the named damage type."

[Update] Nuku says, "Mastery edges turned to Mastery, Type so they group together nicely."

[Update] Nuku says, "New edge, Widened Genorisity. Get those buffs out to everyone!"

[Update] Nuku says, "Looking towards the future, a greater version of that edge has been created. They do stack."

[Update] Script-Kitty Fauna says, "perk/flaw-buying during chargen no longer requires specfying whether you want a perk or a flaw. (you can do buy <perk or flaw>, or buy perk <perk> or buy flaw <flaw>). This does not apply outside of chargen."

[Update] Nuku says, "New edge, deep pockets, +30 inventory"

[Update] Nuku says, "With the removal of builder nanites, there is no need to hold untold amounts of any given item at any one time. If a stack is at 99+, it will not accept more into it. On the plus side, I plan to make some items that refuse to stack be more obliging about it, stay tuned."

[Update] Nuku says, "Ignore the bit about builder nanites on this side, but the rest is true."

[Update] Nuku says, "No trade items will now merge with trade items, which means less stacking +reward item issues."

[Update] Nuku says, "Scratch the last update."

[Update] Nuku says, "+reward batteries from the +reward command no longer no trade."

[Update] Nuku says, "Stack limit raised from 99 to 100 for OCD pleasure."

[Update] Nuku says, "Vanity edges now have a nice big V in list edges."

[Update] Nuku says, "You can now purchase vanity edges for 50 makolunardollars per point. You will be prompted if you try to get one without enough remorts OR you can buy one, then buy it again and it will ask you to blow the makolunardollars to switch it over and refund your remorts."

[Update] Nuku says, "Fixed some badly optimized code in +health. Yay for speed!"

[Update] Script-Kitty Fauna says, "New OOC wiki page, courtesy of Krove, and verified by myself: wiki.rustedpromises.com/People's_Council"

[Update] Script-Kitty Fauna says, "Money is now measured in scepter instead of crown."

[Update] Script-Kitty Fauna says, "*this does not affect your mechanical buying-power. It is purely a display-change."

[Update] Nuku says, "Dulling Potions had no damage type set, causing errors. This has been addressed."

[Update] Nuku says, "Big stacks of items will be broken down into smaller stacks over time."

[Update] Nuku says, "New edge, Challenged Learner"

[Update] Nuku says, "Challenged Learner and its greater kin are both now coded and ready for action."

[Update] Nuku says, "Least En AI should be fixed"

[Update] Nuku says, "Everyone should just have gotten 5 perk points. Everyone!"

[Update] Nuku says, "Two new edges, Health Insurance and its greater cousin."

[Update] Script-Kitty Fauna says, "scepter is now the thing you give to give money to someone else with the give command."


Full archive of updates can be found in the Multiplayer Updates Archive