Difference between revisions of "Multiplayer Updates"

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{{:Automated_Multiplayer_Updates/2016_November}}
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{{:Automated_Multiplayer_Updates/2016_December}}
 
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=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=
 
=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=

Revision as of 15:31, 2 December 2016


[Update] Code Worker Miorna says, "Fixed error in Sunproofed Pelt."

[Update] Code Worker Miorna says, "Chillproofed Pelt, new merit added and coded."

[Update] Nuku says, "Removed the faulty makolunar amount from purchasing the survival pack."

[Update] Script-Kitty Fauna says, "Change to weight mechanic (as reported in +size). The mass stat (on FS) of a form is now a percentage modifier to your mass. The same holds for perks that modify your weight (FS and RuP both)."

[Update] Script-Kitty Fauna says, "One effect of this is that people with a height different from their old mass value will report as being heavier or lighter now (if height was more than mass, heavier, otherwise, lighter). People for whom the stats matched were not affected."

[Update] Script-Kitty Fauna says, "further tweaks are pending, as the current implementation has some scaling issues at extreme heights. (Not super relevant for RuP)"

[Update] Script-Kitty Fauna says, "This also means that both maxHP and Defense now scale off of height, rather than scaling disjointly."

[Update] Code Worker Miorna says, "New status, ConfusedResist, does what it looks like it does (That is, subtracts from Confused status.)"

[Update] Script-Kitty Fauna says, "Adjusted the code that hands out the survival pack. FSwise, it means the nanopack now refers to charge being used, rather than batteries monthly. RuPside, it means that it gives out travelpacks instead of nanopacks, and both segments of relevant code hand out dual soul pendants instead of monster baits."

[Update] Script-Kitty Fauna says, "(changes are not retroactive. The difference is benign on FS. If you happen to have a nanopack or monster bait on RuP, file a request)"

[Update] IKEA-mancer Damaged says, "Equipped pets should no longer fail to summon on occasion."

[Update] Nuku says, "Daily missions are now half as long."

[Update] Nuku says, "Daily progress is now made per enemy defeated, not per battle. You gain 0.2 fights worth per enemy, so every 5 things you beat up is worth a fight."

[Update] Nuku says, "Mission command updated for new quicker format."

[Update] Script-Kitty Fauna says, "new single-use lunar item. Soul Swap. Allows non-gifted to request a change of heart, er, soul."

[Update] Script-Kitty Fauna says, "*also sorted the lunar store. If you had it open on web, you'll want to re-open it, or risk buying the wrong item."

[Update] Nuku says, "Random encounters no longer occur, well, randomly. They can be triggered by search as always."

[Update] Nuku says, "Major shift. You will no longer be attacked randomly and must use the search command to get a fight. Fights take patrol points. Fights give about 7.5 times the usual reward. This affects web combats as well."

[Update] Banananomiconomics Master Hecate says, "Rusted's Pacifist perk updated in cost to mirror the changes to FS in light of combat updates."

[Update] Nuku says, "party now displays the partrol energy of all members."

[Update] Nuku says, "Gaining a level no longer restores patrol points."

[Update] Nuku says, "On-arrival alert messages restored."

[Update] Nuku says, "Buff: When performing a search, you are set to 100% hp and energy."

[Update] Nuku says, "Related to last, if you are in a team, but not the leader, you do heal too."

[Update] Nuku says, "Combat should tick faster."

[Update] Nuku says, "New Merit: Always Peppy, get patrol points faster!"

[Update] Nuku says, "The merit, Vigilant, is gone. If you have it, you need do nothing but enjoy your freed up points. EVERYONE has gained max patrol points (+20%)"

[Update] Nuku says, "Daily mission reporting is now much more precise."

[Update] Nuku says, "New Flaw: Unlucky Explorer"

[Update] Nuku says, "When doing dailies, if you are fighting hard enough critters, they can count for more (in the more nitty gritty, the cap was raised from 2000 on an enemy to 3000. Unit unspecified, as it's a big jumble of numbers)"

[Update] Nuku says, "Patrol Recharge Timer is currently 15 minutes, up from 10 minutes."

[Update] Nuku says, "Patrol timer returned to 10 minutes."


Full archive of updates can be found in the Multiplayer Updates Archive