Difference between revisions of "Monk"

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* StatusBoost(100% chance of 2 magnitude for 20 rounds)
 
* StatusBoost(100% chance of 2 magnitude for 20 rounds)
 
* Defense(100% chance of 5 magnitude for 20 rounds)
 
* Defense(100% chance of 5 magnitude for 20 rounds)
{{:Monk/Extra_Notes}}
+
{| class="wikitable"
 +
| Accuracy
 +
| 1
 +
|-
 +
| Avoidance
 +
| 1
 +
|-
 +
| Damage
 +
| 1
 +
|-
 +
| Durability
 +
| 1
 +
|-
 +
| Endurance
 +
| 1
 +
|-
 +
| Front Row
 +
| 1
 +
|-
 +
| Health
 +
| 1
 +
|-
 +
| Opportunity
 +
| 1
 +
|-
 +
| Outnumbered
 +
| 2
 +
|-
 +
| Rage
 +
| 1
 +
|-
 +
| Reactive
 +
| 1
 +
|-
 +
| Readiness
 +
| 1
 +
|-
 +
| Roll With It
 +
| 1
 +
|-
 +
| Tar Baby
 +
| 1
 +
|-
 +
| Warded
 +
| 1
 +
|}{{:Monk/Extra_Notes}}
  
 
[{{fullurl:Monk/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]]
 
[{{fullurl:Monk/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]]

Latest revision as of 00:01, 1 November 2019

Monk

Combining the pious nature of the priest with the martial fury of a berserker, the monk never loses control of his actions, instead applying careful discipline to topple his or her foes with the might of their convictions.

Proficiencies

Athletics 0.8 per level 28 max
Direction 0.3 per level 10.5 max
Heavy Weapons 0.6 per level 21 max
History 0.25 per level 8.75 max
Leadership 0.3 per level 10.5 max
Light Armor 1 per level 35 max
Medicine 0.1 per level 3.5 max
Misdirection 0.2 per level 7 max
Moderate Weapons 1 per level 35 max
Stealth 0.25 per level 8.75 max

Soul Powers

Level 1 Swift Punch
Level 10 Hard Stance
Level 15 Twirling Kick
Level 20 Secret Fist
Level 30 Rising Dragon Fist

Combat Skills

Level 2 Avoidance
Level 4 Damage
Level 7 Roll With It
Level 9 Rage
Level 12 Warded
Level 14 Readiness
Level 15 Outnumbered
Level 16 Endurance
Level 19 Accuracy
Level 21 Durability
Level 23 Opportunity
Level 25 Health
Level 28 Outnumbered
Level 30 Tar Baby
Level 32 Front Row
Level 34 Reactive

Built in Status

  • MaxHP(100% chance of 15 magnitude for 20 rounds)
  • StatusBoost(100% chance of 2 magnitude for 20 rounds)
  • Defense(100% chance of 5 magnitude for 20 rounds)
Accuracy 1
Avoidance 1
Damage 1
Durability 1
Endurance 1
Front Row 1
Health 1
Opportunity 1
Outnumbered 2
Rage 1
Reactive 1
Readiness 1
Roll With It 1
Tar Baby 1
Warded 1
Monk/Extra Notes

Edit notes