Difference between revisions of "Merchant"

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{| class="wikitable"  
 
{| class="wikitable"  
 
|-
 
|-
|[[Commerce]]||1 per level||30 max
+
|[[Commerce]]||1 per level||35 max
 
|-
 
|-
|[[Creator Tech]]||0.1 per level||3 max
+
|[[Creator Tech]]||0.1 per level||3.5 max
 
|-
 
|-
|[[Deceit]]||0.3 per level||9 max
+
|[[Deceit]]||0.3 per level||10.5 max
 
|-
 
|-
|[[Empathy]]||0.4 per level||12 max
+
|[[Empathy]]||0.4 per level||14 max
 
|-
 
|-
|[[High Society]]||0.4 per level||12 max
+
|[[High Society]]||0.4 per level||14 max
 
|-
 
|-
|[[Intrigue]]||0.3 per level||9 max
+
|[[Intrigue]]||0.3 per level||10.5 max
 
|-
 
|-
|[[Traps and Locks]]||0.4 per level||12 max
+
|[[Traps and Locks]]||0.4 per level||14 max
 
|-
 
|-
|[[Underworld]]||0.4 per level||12 max
+
|[[Underworld]]||0.4 per level||14 max
 
|}
 
|}
 
=Soul Powers=
 
=Soul Powers=

Revision as of 20:12, 22 February 2013

Merchant

Money Money Money. It's all about expanding your influence to draw in more money. Your reputation is based on solid deals and your shrewd business acumen. As a social soul, you gain no experience from battles, but more from roleplaying, and can engage in social actions.

Proficiencies

Commerce 1 per level 35 max
Creator Tech 0.1 per level 3.5 max
Deceit 0.3 per level 10.5 max
Empathy 0.4 per level 14 max
High Society 0.4 per level 14 max
Intrigue 0.3 per level 10.5 max
Traps and Locks 0.4 per level 14 max
Underworld 0.4 per level 14 max

Soul Powers

Combat Skills

Merchant/Extra Notes

Edit notes