Difference between revisions of "Medicated"

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{{Recipe Modifier|name=Medicated|desc=Through a combination of anaesthetics, disinfectants, and other remedial medicines, an item can prove useful in accelerating the healing process or hindering it.|cred=95%|xp=50%|ingredients=None|salvage=Common Organic X 25|istats=100% chance of Healgain at magnitude 6 for 5 rounds.<br>100% chance of healgaindebuff at magnitude 8 for 5 rounds.<br>Cooldown of +5%<br>Energy of +5%<br>100% chance of Healgain at magnitude 3 for 10 rounds.<br>|skills=None}}[[Category:Active Ally Status]][[Category:Active Enemy Status]][[Category:Cooldown]][[Category:Energy]][[Category:Passive Ally status]][[Category:Passive Enemy Status]]
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{{Recipe Modifier|name=Medicated|desc=Through a combination of anaesthetics, disinfectants, and other remedial medicines, an item can prove useful in accelerating the healing process or hindering it.|cred=+95%|xp=+50%|ingredients=None|salvage=Common Organic X 25|istats=100% chance of Healgain at magnitude 6 for 5 rounds.<br>100% chance of healgaindebuff at magnitude 8 for 5 rounds.<br>Cooldown of +5%<br>Energy of +5%<br>100% chance of Healgain at magnitude 3 for 10 rounds.<br>|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Cooldown Modifier]][[Category:Energy Modifier]][[Category:Passive Ally status Modifier]][[Category:Passive Enemy Status Modifier]]

Latest revision as of 00:02, 22 July 2017

Medicated stats
Description Through a combination of anaesthetics, disinfectants, and other remedial medicines, an item can prove useful in accelerating the healing process or hindering it.
Crown Cost
95%
XP Cost
50%
Ingredients None
Materials Common Organic X 25
Crafting Skills None
Item Stats 100% chance of Healgain at magnitude 6 for 5 rounds.
100% chance of healgaindebuff at magnitude 8 for 5 rounds.
Cooldown of +5%
Energy of +5%
100% chance of Healgain at magnitude 3 for 10 rounds.

Medicated/Extra Notes Edit notes