Difference between revisions of "Lightning Caller"

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=Lightning Caller=
 
=Lightning Caller=
 
+
"With flashing sword and thunderous sky, the army comes prepared to die." - old military work song found across Promise.<br> <br>Lightning callers are just that, combining fire and air mathemagics to produce shocking effects. Their powers range from mild bursts of static and light as beginners, to invigorating oneself and calling down lightning from the sky when they get more adept with their powers. Flashy, showy, and definitely effective.
  
 
=Proficiencies=
 
=Proficiencies=
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|[[Air Magic]]||1 per level||35 max
 
|[[Air Magic]]||1 per level||35 max
 
|-
 
|-
|[[Direction]]||0.5 per level||17.5 max
+
|[[Direction]]||0.3 per level||10.5 max
 
|-
 
|-
|[[Fire Magic]]||0.5 per level||17.5 max
+
|[[Fire Magic]]||0.7 per level||24.5 max
 
|-
 
|-
 
|[[Light Armor]]||0.6 per level||21 max
 
|[[Light Armor]]||0.6 per level||21 max
 
|-
 
|-
 
|[[Light Weapons]]||0.6 per level||21 max
 
|[[Light Weapons]]||0.6 per level||21 max
 +
|-
 +
|[[Misdirection]]||0.5 per level||17.5 max
 
|-
 
|-
 
|[[SpellCrafting]]||0.5 per level||17.5 max
 
|[[SpellCrafting]]||0.5 per level||17.5 max
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|Level 2|| [[Endurance]]
 
|Level 2|| [[Endurance]]
 
|-
 
|-
|Level 4|| [[Defense]]
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|Level 4|| [[Durability]]
 
|-
 
|-
 
|Level 7|| [[Back Row]]
 
|Level 7|| [[Back Row]]
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|Level 16|| [[Enduring Malice]]
 
|Level 16|| [[Enduring Malice]]
 
|-
 
|-
|Level 19|| [[Defense]]
+
|Level 19|| [[Durability]]
 
|-
 
|-
 
|Level 21|| [[Damage]]
 
|Level 21|| [[Damage]]
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|-
 
|-
 
|Level 30|| [[Tar Baby]]
 
|Level 30|| [[Tar Baby]]
 +
|-
 +
|Level 32|| [[Enduring Malice]]
 +
|-
 +
|Level 34|| [[Endurance]]
 
|}
 
|}
 
=Built in Status=
 
=Built in Status=
 
* EnergyBreak(100% chance of 8 magnitude for 10 rounds)
 
* EnergyBreak(100% chance of 8 magnitude for 10 rounds)
{{:Lightning Caller/Extra_Notes}}
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* KnockDown|4|5|1HostileProc(100% chance of 1 magnitude for 10 rounds)
 +
{| class="wikitable"
 +
| Accuracy
 +
| 1
 +
|-
 +
| Back Row
 +
| 1
 +
|-
 +
| Damage
 +
| 1
 +
|-
 +
| Durability
 +
| 2
 +
|-
 +
| Endurance
 +
| 3
 +
|-
 +
| Enduring Malice
 +
| 2
 +
|-
 +
| Penetration
 +
| 1
 +
|-
 +
| Readiness
 +
| 1
 +
|-
 +
| Tactician
 +
| 2
 +
|-
 +
| Tar Baby
 +
| 1
 +
|}{{:Lightning Caller/Extra_Notes}}
  
 
[{{fullurl:Lightning Caller/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]]
 
[{{fullurl:Lightning Caller/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]]

Latest revision as of 00:01, 1 November 2019

Lightning Caller

"With flashing sword and thunderous sky, the army comes prepared to die." - old military work song found across Promise.

Lightning callers are just that, combining fire and air mathemagics to produce shocking effects. Their powers range from mild bursts of static and light as beginners, to invigorating oneself and calling down lightning from the sky when they get more adept with their powers. Flashy, showy, and definitely effective.

Proficiencies

Air Magic 1 per level 35 max
Direction 0.3 per level 10.5 max
Fire Magic 0.7 per level 24.5 max
Light Armor 0.6 per level 21 max
Light Weapons 0.6 per level 21 max
Misdirection 0.5 per level 17.5 max
SpellCrafting 0.5 per level 17.5 max

Soul Powers

Level 1 Flashing Daze
Level 10 Like the Lightning
Level 15 Lightning
Level 20 Hyper Charge
Level 30 Thunderstorm

Combat Skills

Level 2 Endurance
Level 4 Durability
Level 7 Back Row
Level 9 Tactician
Level 12 Accuracy
Level 14 Endurance
Level 15 Penetration
Level 16 Enduring Malice
Level 19 Durability
Level 21 Damage
Level 25 Readiness
Level 28 Tactician
Level 30 Tar Baby
Level 32 Enduring Malice
Level 34 Endurance

Built in Status

  • EnergyBreak(100% chance of 8 magnitude for 10 rounds)
  • KnockDown|4|5|1HostileProc(100% chance of 1 magnitude for 10 rounds)
Accuracy 1
Back Row 1
Damage 1
Durability 2
Endurance 3
Enduring Malice 2
Penetration 1
Readiness 1
Tactician 2
Tar Baby 1
Lightning Caller/Extra Notes

Edit notes