Difference between revisions of "Iron Stance"

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{{Mutantpower|name=Iron Stance|desc=|basepower=Self Buff Toggle Template|powertype=Toggle|target=Self NoAoE|slot=|energy=1.5|charge=0|cooldown=3000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Damageresist at magnitude 1.5 for 10 rounds.<br>100% chance of Energybreak at magnitude 2 for 10 rounds.<br>100% chance of Healgain at magnitude  for 10 rounds.<br>|Upgrades=DamageResistMag by 0.5<br>Energy by -0.75<br>EnergyBreakMag by 4<br>HealGainMag by 2}}[[Category:Damageresist inflicting powers]][[Category:Energybreak inflicting powers]][[Category:Healgain inflicting powers]][[Category:Toggle]][[Category:Friendly powers]]
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{{Mutantpower|name=Iron Stance|desc=|basepower=Self Buff Toggle Template|powertype=Toggle|target=Self NoAoE|slot=|energy=1.5|charge=0|cooldown=3000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Damageresist at magnitude 0.75 for 10 rounds.<br>100% chance of Energybreak at magnitude 2 for 10 rounds.<br>100% chance of Energydamageresist at magnitude 0.25 for 10 rounds.<br>100% chance of Healgain at magnitude  for 10 rounds.<br>100% chance of Physicaldamageresist at magnitude 0.75 for 10 rounds.<br>|Upgrades=DamageResistMag by 0.5<br>Energy by -0.75<br>EnergyBreakMag by 4<br>HealGainMag by 2}}[[Category:Damageresist inflicting powers]][[Category:Energybreak inflicting powers]][[Category:Energydamageresist inflicting powers]][[Category:Healgain inflicting powers]][[Category:Physicaldamageresist inflicting powers]][[Category:Toggle]][[Category:Friendly powers]]

Latest revision as of 21:24, 1 September 2012

Iron Stance stats
Type Toggle Target Self NoAoE
Description
Based on Self Buff Toggle Template Slot:
Cooldown 3000 Charge time 0
Energy 1.5 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Damageresist at magnitude 0.75 for 10 rounds.
100% chance of Energybreak at magnitude 2 for 10 rounds.
100% chance of Energydamageresist at magnitude 0.25 for 10 rounds.
100% chance of Healgain at magnitude for 10 rounds.
100% chance of Physicaldamageresist at magnitude 0.75 for 10 rounds.
Training Upgrades
DamageResistMag by 0.5
Energy by -0.75
EnergyBreakMag by 4
HealGainMag by 2
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Iron Stance/Extra Notes Edit notes