Difference between revisions of "Influence"

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(Created page with "This page should hopefully give you a better understanding of the influence system in Rusted Promises. =Basics= Before we get into the details of influence, such as souls and...")
 
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| Merchant || Commerce, Deceit, Empathy, High Society, Intrigue, Underworld
 
| Merchant || Commerce, Deceit, Empathy, High Society, Intrigue, Underworld
 
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| Noble* || Commerce, Deciet, Empahty, Entertain, High Society, History, Intrigue, Oration, Underworld
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| Noble<sup>1</sup> || Commerce, Deciet, Empahty, Entertain, High Society, History, Intrigue, Oration, Underworld
 
|-
 
|-
 
| Performer || Empathy, Entertain, High Society, Intrigue, Oration, Underworld
 
| Performer || Empathy, Entertain, High Society, Intrigue, Oration, Underworld
 
|-
 
|-
| Unseen** || Deceit, Empathy, Intrigue, Underworld
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| Unseen<sup>2</sup> || Deceit, Empathy, Intrigue, Underworld
 
|}
 
|}
  
* The Noble soul is not sold, but gained only through taking the Noble Birth or Royal Born perks. The Noble Birth merit can also be gained after creation by purchasing the New Noble Line item from the Lunar store.
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1) The Noble soul is not sold, but gained only through taking the Noble Birth or Royal Born perks. The Noble Birth merit can also be gained after creation by purchasing the New Noble Line item from the Lunar store.
** The unseen soul is not sold by the Freeswords, but by the Thieves Guild.
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 +
2) The unseen soul is not sold by the Freeswords, but by the Thieves Guild.
  
 
==Social Action Types by Area==
 
==Social Action Types by Area==

Revision as of 22:46, 23 December 2012

This page should hopefully give you a better understanding of the influence system in Rusted Promises.

Basics

Before we get into the details of influence, such as souls and their social skills, we are going to discuss the basics of it.


What Is Influence And What Do I Do With It?

Influence refers to points gained through social actions. These points can then be spent in a wild area, such as the farm or Eastbank Forest, to increase the amount of social influence you have in an area. Increasing your control of an area will cause you to gain salvage when others are active(killing monsters) in the area. The more control of an area you have, the better the chance you have of getting salvage more often, or of getting better salvage.

This means that more popular hunting areas are going to be more hotly contested. Making it a bit of a trade-off. Do you go for the area that a lot of people hunt in, and thus increase your chances of gaining salvage by virtue of a lot of people hunting there. At the expense of having to constantly spend influence to keep yourself near the top of the chart. Or do you go for a less frequented area and rely on the fewer people influencing it to cause you to get more salvage.

Influence can also be used to advance research going on. You contribute social favor(influence points) to increase the speed at which a topic of research is advanced. This is done using the research command. More information on it can be found by checking HELP REASEARCH in game.

Social Skills

Social skills are the proficiencies you need to succeed at social actions. These are raised through doing social actions, and the proficiencies you have are dependent on your soul. Social skills have no effect on combat. Instead they are used only for social actions and roleplay purposes.

Social Actions

Social actions are how you gain influence. These are done in Firmament, with certain areas allowing certain types of social actions to be done.

A social action is done by checking sa list, then doing sa (action) where (action) is the name of the action you are performing. A social action success or failure is determined by performing a roll involving one or more of your social skills, and rolling it against a set number. Some social actions take energy(patrol points). They reward you with influence, and most reward with crowns as well. Though some cost crowns instead, but can net you some salvage if you succeed.

Details

Here we will list social souls and the skills, as well as what areas involve what social skills. As a note, these souls are not the only souls to give social proficiencies, but they are the social souls. Some combat souls give proficiencies, and Craft Apprentice does as well, though only Commerce. Also, some souls contain proficiencies that are not social proficiencies, such as unseen having stealth. But for the purposes of this we are only listing the social proficiencies.

Souls

Soul Social Proficiencies
Courtier Commerce, Deceit, Empathy, Entertain, High Society, Intrigue, Oration, Underworld
Merchant Commerce, Deceit, Empathy, High Society, Intrigue, Underworld
Noble1 Commerce, Deciet, Empahty, Entertain, High Society, History, Intrigue, Oration, Underworld
Performer Empathy, Entertain, High Society, Intrigue, Oration, Underworld
Unseen2 Deceit, Empathy, Intrigue, Underworld

1) The Noble soul is not sold, but gained only through taking the Noble Birth or Royal Born perks. The Noble Birth merit can also be gained after creation by purchasing the New Noble Line item from the Lunar store.

2) The unseen soul is not sold by the Freeswords, but by the Thieves Guild.

Social Action Types by Area

Area Social Action Types
Beach Entertain, Intrigue
Castle District Entertain, High Society, Intrigue
The Diseased Pig Deciet, Entertain, Intrigue Underworld
FreeSwords' Inn Entertain, Intrigue
Mange Square Deciet, Intrigue, Underworld
Marketplace Commerce, Deciet, Intrigue, Underworld
The Thieves Guild Deciet, Intrigue, Underworld

As a note, intrigue is listed for all those areas. All areas of the city, even those not listed above, have the Who is Who social action, which is an intrigue action.