Difference between revisions of "Ignite"

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{{Mutantpower|name=Ignite|desc=The most simple of all fire spells is starting a fire. This one is simply on a larger scale.|basepower=Ignite Template|powertype=Damage over Time|target=Single Enemy|slot=|energy=10|charge=500|cooldown=2000|accuracy=75%|damageamount=3|damagetype=Heat|Status=100% chance of EnergyDamage at magnitude 3 for 3 rounds.<br>|Upgrades=Damage by 1.0<br>EnergyDamageDuration by 1.0<br>EnergyDamageMag by 1.0}}[[Category:Heat powers]][[Category:Energydamage inflicting powers]][[Category:Hostile powers]]
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{{Mutantpower|name=Ignite|desc=The most simple of all fire spells is starting a fire. This one is simply on a larger scale.|basepower=Ignite Template|powertype=Damage over Time|target=Single Enemy|slot=|energy=10|charge=500|cooldown=2000|accuracy=75%|damageamount=3|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 3 for 3 rounds.<br>|Upgrades=Damage by 1.0<br>HeatDamageDuration by 1.0<br>HeatDamageMag by 1.0}}[[Category:Heat powers]][[Category:Heatdamage inflicting powers]][[Category:Hostile powers]]

Latest revision as of 00:02, 17 March 2017

Ignite stats
Type Damage over Time Target Single Enemy
Description The most simple of all fire spells is starting a fire. This one is simply on a larger scale.
Based on Ignite Template Slot:
Cooldown 2000 Charge time 500
Energy 10 Accuracy 75%
Damage 3 Heat at level 0
Statuses
100% chance of HeatDamage at magnitude 3 for 3 rounds.
Training Upgrades
Damage by 1.0
HeatDamageDuration by 1.0
HeatDamageMag by 1.0
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Ignite/Extra Notes Edit notes