Difference between revisions of "Hearth Magician"

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{| class="wikitable"  
 
{| class="wikitable"  
 
|-
 
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|[[Direction]]|0.4 per level|12 max
+
|[[Direction]]||0.4 per level||12 max
 
|-
 
|-
|[[Earth Magic]]|1 per level|30 max
+
|[[Earth Magic]]||1 per level||30 max
 
|-
 
|-
|[[Leadership]]|0.6 per level|18 max
+
|[[Leadership]]||0.6 per level||18 max
 
|-
 
|-
|[[Light Armor]]|0.6 per level|18 max
+
|[[Light Armor]]||0.6 per level||18 max
 
|-
 
|-
|[[Light Weapons]]|0.2 per level|6 max
+
|[[Light Weapons]]||0.2 per level||6 max
 
|-
 
|-
|[[Medicine]]|0.5 per level|15 max
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|[[Medicine]]||0.5 per level||15 max
 
|-
 
|-
|[[Water Magic]]|1 per level|30 max
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|[[Water Magic]]||1 per level||30 max
 
|}
 
|}

Revision as of 00:30, 21 October 2012

Hearth Magician

Combining the elements of Earth and Water, your skills are prized by many. Off the battlefield, you ease pains, bring forth bountiful crops and fashion ornate buildings. You conjure and dismiss the rains and can calm an angry planet. More practically to the day to day, you are a superb defensive magician, with tricks to cleanse and protect your allies.

Proficiencies

Direction 0.4 per level 12 max
Earth Magic 1 per level 30 max
Leadership 0.6 per level 18 max
Light Armor 0.6 per level 18 max
Light Weapons 0.2 per level 6 max
Medicine 0.5 per level 15 max
Water Magic 1 per level 30 max