Difference between revisions of "Guided"

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{{Recipe Modifier|name=Guided|desc=Enchanting an item with air mathemagics causes it to become swifter and more accurate, but requires knowledge of air math to use properly. When applied to a minion, this increases its accuracy combat skill by 2 and also gives it a modified version of the advice ability.|cred=75%|xp=75%|ingredients=None|salvage=Common Crystals X 75|istats=100% chance of Accuracy at magnitude 7 for 5 rounds.<br>100% chance of Cascading at magnitude 3.5 for 5 rounds.<br>Energy of +15%<br>100% chance of Accuracy at magnitude 2 for 5 rounds.<br>100% chance of Cascading at magnitude 1 for 5 rounds.<br>RepeatAttackMag of +60%|skills=None}}
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{{Recipe Modifier|name=Guided|desc=Enchanting an item with air mathemagics causes it to become swifter and more accurate, but requires knowledge of air math to use properly. When applied to a minion, this increases its accuracy combat skill by 2 and also gives it a modified version of the advice ability.|cred=+75%|xp=+75%|ingredients=None|salvage=Common Crystals X 75|istats=100% chance of Accuracy at magnitude 7 for 5 rounds.<br>100% chance of Cascading at magnitude 3.5 for 5 rounds.<br>Cooldown of +10%<br>Energy of +10%<br>100% chance of Accuracy at magnitude 2 for 5 rounds.<br>100% chance of Cascading at magnitude 1 for 5 rounds.<br>RepeatAttackMag of +60%|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Cooldown Modifier]][[Category:Energy Modifier]][[Category:Passive Ally Status Modifier]][[Category:RepeatAttackMag Modifier]]

Latest revision as of 00:01, 1 November 2019

Guided stats
Description Enchanting an item with air mathemagics causes it to become swifter and more accurate, but requires knowledge of air math to use properly. When applied to a minion, this increases its accuracy combat skill by 2 and also gives it a modified version of the advice ability.
Crown Cost
75%
XP Cost
75%
Ingredients None
Materials Common Crystals X 75
Crafting Skills None
Item Stats 100% chance of Accuracy at magnitude 7 for 5 rounds.
100% chance of Cascading at magnitude 3.5 for 5 rounds.
Cooldown of +10%
Energy of +10%
100% chance of Accuracy at magnitude 2 for 5 rounds.
100% chance of Cascading at magnitude 1 for 5 rounds.
RepeatAttackMag of +60%

Guided/Extra Notes Edit notes