Difference between revisions of "Fighter"

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{| class="wikitable"  
 
{| class="wikitable"  
 
|-
 
|-
|[[Direction]]||0.3 per level||9 max
+
|[[Athletics]]||0.8 per level||28 max
 
|-
 
|-
|[[Heavy Armor]]||0.9 per level||27 max
+
|[[Direction]]||0.3 per level||10.5 max
 
|-
 
|-
|[[Heavy Weapons]]||0.6 per level||18 max
+
|[[Heavy Armor]]||0.9 per level||31.5 max
 
|-
 
|-
|[[Leadership]]||0.6 per level||18 max
+
|[[Heavy Weapons]]||0.6 per level||21 max
 
|-
 
|-
|[[Marksmanship]]||0.3 per level||9 max
+
|[[History]]||0.3 per level||10.5 max
 
|-
 
|-
|[[Medicine]]||0.3 per level||9 max
+
|[[Leadership]]||0.6 per level||21 max
 
|-
 
|-
|[[Misdirection]]||0.3 per level||9 max
+
|[[Marksmanship]]||0.3 per level||10.5 max
 
|-
 
|-
|[[Moderate Armor]]||0.3 per level||9 max
+
|[[Medicine]]||0.3 per level||10.5 max
 
|-
 
|-
|[[Moderate Weapons]]||0.6 per level||18 max
+
|[[Misdirection]]||0.3 per level||10.5 max
 
|-
 
|-
|[[Shields]]||0.6 per level||18 max
+
|[[Moderate Armor]]||0.3 per level||10.5 max
 +
|-
 +
|[[Moderate Weapons]]||0.6 per level||21 max
 +
|-
 +
|[[Shields]]||0.6 per level||21 max
 
|}
 
|}
 
=Soul Powers=
 
=Soul Powers=
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|-
 
|-
 
|Level 10|| [[Stoic Acceptance]]
 
|Level 10|| [[Stoic Acceptance]]
 +
|-
 +
|Level 15|| [[Group Bulwark]]
 
|-
 
|-
 
|Level 20|| [[Dizzying Pummel]]
 
|Level 20|| [[Dizzying Pummel]]
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|-
 
|-
 
|Level 28|| [[Reactive]]
 
|Level 28|| [[Reactive]]
 +
|-
 +
|Level 32|| [[Taunting Strikes]]
 +
|-
 +
|Level 34|| [[Durability]]
 
|}
 
|}
 +
=Built in Status=
 +
* Aggro(100% chance of 10 magnitude for 20 rounds)
 +
* Menace(100% chance of 5 magnitude for 20 rounds)
 +
* DamageResist(100% chance of 0.5 magnitude for 20 rounds)
 +
{| class="wikitable"
 +
| Avoidance
 +
| 1
 +
|-
 +
| Durability
 +
| 3
 +
|-
 +
| Front Row
 +
| 2
 +
|-
 +
| Health
 +
| 1
 +
|-
 +
| Outnumbered
 +
| 1
 +
|-
 +
| Rage
 +
| 1
 +
|-
 +
| Reactive
 +
| 2
 +
|-
 +
| Roll With It
 +
| 1
 +
|-
 +
| Taunting Strikes
 +
| 2
 +
|}{{:Fighter/Extra_Notes}}
 +
 +
[{{fullurl:Fighter/Extra_Notes|action=edit}} Edit notes][[Category:Soul]][[Category:Combat Soul]]

Latest revision as of 00:01, 1 November 2019

Fighter

"Gimme a hammer and a thick plate of iron anyday."
-
The Fighter is first into battle. They are capable of taking heavy damage and dealing it out in kind. It's because of this that the fighter is the lynchpin of any group, taking on the role of both damage dealer and tank, drawing the attention of enemies to themselves. Over time, Fighters gain more and more ability to avoid and soak up damage directed at them.
Fighter is one of the widest classifications and the simplest. Anyone who picks up a big weapon and a shield might be referred to as a fighter. Bodyguards, town guards, adventurers, gladiators, thugs, phalanx soldiers, woodsmen are all good examples of fighters.

Proficiencies

Athletics 0.8 per level 28 max
Direction 0.3 per level 10.5 max
Heavy Armor 0.9 per level 31.5 max
Heavy Weapons 0.6 per level 21 max
History 0.3 per level 10.5 max
Leadership 0.6 per level 21 max
Marksmanship 0.3 per level 10.5 max
Medicine 0.3 per level 10.5 max
Misdirection 0.3 per level 10.5 max
Moderate Armor 0.3 per level 10.5 max
Moderate Weapons 0.6 per level 21 max
Shields 0.6 per level 21 max

Soul Powers

Level 1 Intervention
Level 10 Stoic Acceptance
Level 15 Group Bulwark
Level 20 Dizzying Pummel
Level 30 The Thousand Strike Stance

Combat Skills

Level 2 Durability
Level 4 Health
Level 7 Front Row
Level 9 Avoidance
Level 12 Taunting Strikes
Level 14 Outnumbered
Level 16 Reactive
Level 19 Roll With It
Level 21 Rage
Level 23 Durability
Level 25 Front Row
Level 28 Reactive
Level 32 Taunting Strikes
Level 34 Durability

Built in Status

  • Aggro(100% chance of 10 magnitude for 20 rounds)
  • Menace(100% chance of 5 magnitude for 20 rounds)
  • DamageResist(100% chance of 0.5 magnitude for 20 rounds)
Avoidance 1
Durability 3
Front Row 2
Health 1
Outnumbered 1
Rage 1
Reactive 2
Roll With It 1
Taunting Strikes 2
Fighter/Extra Notes

Edit notes