Difference between revisions of "Field Medicines"

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{{Recipe|name=Field Medicines|desc=A handful of assorted herbs and tinctures in small bottles and pouches, along with a few small tools to help treat basic bumps and bruises when you're not close enough to civilization to go see a doctor or a priest.|cred=1000|xp=2|slevel=|ingredients=None|istats=Accuracy of 100%<br>Charge of 500<br>Cooldown of 2000<br>Damage of 10<br>Damage Type of Healing<br>Energy of 10<br>Loadout of 10<br>Target of Single Ally<br>Type of Healing<br>Upgrade cost of 10|skills=Organic of at least 1|salvage=Common Organic X 2<br>Common Metal X 1}}[[Category:Organic recipe]]
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{{Recipe|name=Field Medicines|desc=A handful of assorted herbs and tinctures in small bottles and pouches, along with a few small tools to help treat basic bumps and bruises when you're not close enough to civilization to go see a doctor or a priest.|cred=1000|xp=2|slevel=|ingredients=None|istats=Accuracy of 100%<br>Charge of 600<br>Cooldown of 2000<br>Damage of 10<br>Damage Type of Healing<br>Energy of 10<br>Loadout of 10<br>Target of Single Ally<br>Type of Healing<br>Upgrade cost of 10|skills=Organic of at least 1|salvage=Common Organic X 2<br>Common Chemical X 1}}[[Category:Organic recipe]]

Latest revision as of 21:21, 1 September 2012

Field Medicines stats
Description A handful of assorted herbs and tinctures in small bottles and pouches, along with a few small tools to help treat basic bumps and bruises when you're not close enough to civilization to go see a doctor or a priest.
Crown 1000 XP Cost 2 Ingredients None
Materials Common Organic X 2
Common Chemical X 1
Crafting Skills Organic of at least 1
Item Stats Accuracy of 100%
Charge of 600
Cooldown of 2000
Damage of 10
Damage Type of Healing
Energy of 10
Loadout of 10
Target of Single Ally
Type of Healing
Upgrade cost of 10

Field Medicines/Extra Notes Edit notes