Difference between revisions of "Energised"

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{{Recipe Modifier|name=Energised|desc=Energised with divine mathemagic, your equipment is ready for use that much earlier, while the same energies can disrupt an enemy's readiness.|cred=200%|xp=200%|ingredients=None|salvage=200%|istats=100% chance of Recharge at magnitude 10 for 5 rounds.<br>100% chance of RechargeDebuff at magnitude 12 for 5 rounds.<br>Cooldown of -35%<br>100% chance of Recharge at magnitude 4 for 10 rounds.<br>|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Cooldown Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]]
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{{Recipe Modifier|name=Energised|desc=Energised with divine mathemagic, your equipment is ready for use that much earlier, while the same energies can disrupt an enemy's readiness.|cred=+200%|xp=+200%|ingredients=None|salvage=+200%|istats=100% chance of Recharge at magnitude 10 for 5 rounds.<br>100% chance of RechargeDebuff at magnitude 12 for 5 rounds.<br>Cooldown of -35%<br>100% chance of Recharge at magnitude 4 for 10 rounds.<br>|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Cooldown Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]]

Latest revision as of 00:01, 22 July 2017

Energised stats
Description Energised with divine mathemagic, your equipment is ready for use that much earlier, while the same energies can disrupt an enemy's readiness.
Crown Cost
200%
XP Cost
200%
Ingredients None
Materials +200%
Crafting Skills None
Item Stats 100% chance of Recharge at magnitude 10 for 5 rounds.
100% chance of RechargeDebuff at magnitude 12 for 5 rounds.
Cooldown of -35%
100% chance of Recharge at magnitude 4 for 10 rounds.

Energised/Extra Notes Edit notes