Creating A Character

From Rusted Promises
Revision as of 20:13, 21 December 2012 by Arimia (talk | contribs)
Jump to: navigation, search

So you need some help making a character. You've come to the right place. This page will cover how to create a character viable for a heavy roleplay setting.

First Steps

The first steps to creating a solid character is to figure out concepts for one, and what tropes will apply.

Character Concept

Pretty much the first thing you have to decide is what sort of character you want to play. Do you want to be a swashbuckling rogue? A mage apprentice? A brooding anti-hero? There are a number of such concepts. But one should avoid just picking one and saying 'Okay, my character is a mage,' then being done with it. This will cause your character to fall flat.

So!

Motivation

So you decided to be a mage! Why? Were you bullied and wanted undeniable power? You're a rogue? What drives you to steal? Were you an orphan? Was it the only way you could survive? Or did you do it for the thrill? Or maybe you're a 'rogue' in class only. Sure, you know how to pick locks and disable traps! But you're a locksmith! That's what they do! Or they're just skills picked up from exploring ruins.

No matter what path a being goes in life there has to be a reasoning behind it. Knowing that reason ahead of time will help keep your character well rounded.

Clan and Species

Well. We have your character concept and motivation for it. Fantastic! Now. What species are you? This is tied with your character concept to a great extent. You decided your character is a sailor! They come from a family of sailors! Sailing is what they do! So, are they Water Folk Clan? A beaver, or otter, or fish of some manner? Or are they Heavy Folk? A big elephant or rhino that works on the ship doing any heavy lifting, and helping to fight off pirates? You don't need to be thinking that you have to be a specific race just because it's the one that fits. Not all sailors are a Water Clan species.

Past

Following this is a decision on what happened before now. You do not need a hugely detailed background, a fifty page novella about every event in their life. But you do need to know their background. Did they have both parents? Only one? None? Was their family wealthy? Poor? Wealthy then lost everything?

What about that old childhood friend you grew up with? Did you serve in an army? Were you under pressure to follow your families footsteps as far as a career?

How were you treated growing up as a soulless?

Just coming up with a basic concept of your characters past will help you decide on their personality, and will save you from contradicting yourself when asked something like 'Where are you from?' by two people at different times.

Personality

Now for the personality. The big one. What sort of character are you going to play? Answering questions from the last three sections will help you decide this. For example:

  • Decided to be a mage due to natural talent, and seeing the power they wield. Something as runt that was unknown to her.
  • Clever Clan Raccoon. Skilled at figuring things out, and smart enough to able to take advantage of situations.
  • A beggar growing up in Cliffside. Such a life left her a bit jaded, and with an uncommon compassion for those in a similar situation.

So. From these answers to questions we know race and what character concept to be going for. Further we know that she's clever, and magically skilled, and knows it. So she's probably a bit arrogant. She's jaded and had a hard life, so she probably resents those who haven't. And so on. The more detailed the answers to your questions, the more full of personality your character will seem.

Physical Description

So you need to know what your character looks like. But you've looked at a few people in game and seen these huge walls of text! There's no way you can just sit down and do that! Who do they think you are?

Well. It isn't as hard as it looks. Instead of sitting down and trying to pound it all out at once, we have a few questions you can answer.

  • Height?
  • Body build? (athletic, muscular, lithe, anorexic, sickly, etc.)
  • Eye color?
  • Do you have fur?
  • Fur color?
  • Do you have ears?
  • Ear color
  • Any scars?
  • Where?
  • Any markings, usual or unusual?
  • Are you visibly aged? Wrinkled? Do you have a youthful appearance?
  • Do you wear skirts?
  • Shorts?
  • Pants?
  • What about a shirt?
  • Vest?
  • Coat? Cape? Cloak?
  • Shoes? Boots?
  • What color are all these clothes?
  • What condition are they in?
  • How well groomed is the being wearing them?

The list can be much more detailed than that. The point is that instead of trying to write out a block of text you are just answering short, simple questions. Once you've gotten them all answered, then you can move on and start arranging them into descriptive sentences or paragraphs.

A Bit More Advanced

Well! By this point you should have an idea of what sort of character you're playing, and what they look like. You know they're a swordsman, one who has been obsessed with being one since they were a kid. Or a traveling tinker, going town to town and fixing things. Or whatever struck your fancy!

But... What now? How do you get involved in some of that sweet, sweet RP?

Hooks

No. Not the sort you fish with or hang your coat on. These are less tangible.

You want in on some RP, give people a reason to RP with you. Give them a location to go to. So you're a swordsman! Want to be the best! Well then. It makes sense you would spend a lot of time training, doesn't it? So you find a training ground. That's one location you spend time. Maybe you stand in the marketplace, challenging other swordsmen for your own pride, and to earn some coin by entertaining the masses. That's another location you can be found. You like to relax in the evening in the local tavern or inn, having an ale or two!

Basically the hooks are places for people to find you, common situations you can be located in, or any aspects of your personality that a person might approach you for. You are playing an amazing swordsman? Don't be surprised when they try to hire you. Or when someone else tries to challenge you.

Variation

There has to be more to your character than that, though. If a person spends all their time training, then people will get tired of RPing training with them. Don't be surprised if they go 'Who is that over there?' 'Oh. That's just Grognar the Mighty. Training. As usual. It's really quite dull.'

So when coming up with hooks, come up with more than just one aspect of their personality to try and attract RP with. Yes, they are an amazing swordsman! They practice a lot. They are also a caring member of their family. They spend time with their kids. Or maybe they have a small garden somewhere they tend to. Or they're also working on selling wares.

Proper levels of variation are key to keeping all your RP from going stale due to it all being the same.