Difference between revisions of "Celerity of the Gale"

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{{Mutantpower|name=Celerity of the Gale|desc= Using brief bursts of air magic to move, weave, and shift, you make your every move more efficient. You strike faster and move out of the way with ease.|basepower=Passive Template|powertype=Passive Auto|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Defense at magnitude 3 for 10 rounds.<br>100% chance of Energybreak at magnitude 3 for 10 rounds.<br>100% chance of Haste at magnitude 5 for 10 rounds.<br>100% chance of Recharge at magnitude 3 for 10 rounds.<br>|Upgrades=DefenseMag by 3<br>EnergyBreakMag by 3<br>HasteMag by 3<br>RechargeMag by 3}}[[Category:Defense inflicting powers]][[Category:Energybreak inflicting powers]][[Category:Haste inflicting powers]][[Category:Recharge inflicting powers]][[Category:Passive]][[Category:Friendly powers]]
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{{Mutantpower|name=Celerity of the Gale|desc= Using brief bursts of air magic to move, weave, and shift, you make your every move more efficient. You strike faster and move out of the way with ease.|basepower=Passive Template|powertype=Passive Auto|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Charge at magnitude 5 for 10 rounds.<br>100% chance of Defense at magnitude 3 for 10 rounds.<br>100% chance of Energybreak at magnitude 3 for 10 rounds.<br>100% chance of Recharge at magnitude 3 for 10 rounds.<br>|Upgrades=ChargeMag by 3<br>DefenseMag by 3<br>EnergyBreakMag by 3<br>RechargeMag by 3}}[[Category:Charge inflicting powers]][[Category:Defense inflicting powers]][[Category:Energybreak inflicting powers]][[Category:Recharge inflicting powers]][[Category:Passive]][[Category:Friendly powers]]

Latest revision as of 00:02, 12 May 2017

Celerity of the Gale stats
Type Passive Auto Target Self NoAoE
Description Using brief bursts of air magic to move, weave, and shift, you make your every move more efficient. You strike faster and move out of the way with ease.
Based on Passive Template Slot:
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Charge at magnitude 5 for 10 rounds.
100% chance of Defense at magnitude 3 for 10 rounds.
100% chance of Energybreak at magnitude 3 for 10 rounds.
100% chance of Recharge at magnitude 3 for 10 rounds.
Training Upgrades
ChargeMag by 3
DefenseMag by 3
EnergyBreakMag by 3
RechargeMag by 3
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Celerity of the Gale/Extra Notes Edit notes